#include "ent_cs.qh"
-// #define PROP(public, fld, sv, cl)
-#define ENTCS_NETPROPS(PROP) \
- PROP(true, sv_entnum, \
- { WriteByte(chan, etof(player) - 1); }, \
- { this.sv_entnum = ReadByte(); }) \
- \
- PROP(false, origin, \
- { WriteShort(chan, this.origin.x); WriteShort(chan, this.origin.y); \
- WriteShort(chan, this.origin.z); }, \
- { this.has_sv_origin = true; vector v; v.x = ReadShort(); v.y = ReadShort(); v.z = ReadShort(); setorigin(this, v); }) \
- \
- PROP(false, angles_y, \
- { WriteByte(chan, this.angles.y / 360 * 256); }, \
- { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; this.angles = v; }) \
- \
- PROP(false, health, \
- { WriteByte(chan, bound(0, this.health / 10, 255)); /* FIXME: use a better scale? */ }, \
- { this.healthvalue = ReadByte() * 10; }) \
- \
- PROP(false, armorvalue, \
- { WriteByte(chan, bound(0, this.armorvalue / 10, 255)); /* FIXME: use a better scale? */ }, \
- { this.armorvalue = ReadByte() * 10; }) \
- \
- PROP(true, netname, \
- { WriteString(chan, this.netname); }, \
- { if (this.netname) strunzone(this.netname); this.netname = strzone(ReadString()); }) \
- \
- PROP(true, model, \
- { WriteString(chan, this.model); }, \
- { if (this.model) strunzone(this.model); this.model = strzone(ReadString()); }) \
- \
- PROP(true, skin, \
- { WriteByte(chan, this.skin); }, \
- { this.skin = ReadByte(); }) \
- \
- /**/
+REGISTRY(EntCSProps, BITS(16) - 1)
+#define EntCSProps_from(i) _EntCSProps_from(i, NULL)
+REGISTER_REGISTRY(EntCSProps)
+REGISTRY_SORT(EntCSProps)
+REGISTRY_CHECK(EntCSProps)
+STATIC_INIT(RegisterEntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
+
+.bool m_public;
+.bool(entity ent, entity player) m_check;
+.void(entity ent, entity player) m_set;
+.void(int chan, entity ent) m_send;
+.void(entity ent) m_receive;
+
+#ifdef SVQC
+#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+ bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop)); } \
+ void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop)); } \
+ void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
+ REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+ this.m_public = ispublic; \
+ this.m_check = id##_check; \
+ this.m_set = id##_set; \
+ this.m_send = id##_send; \
+ }
+#elif defined(CSQC)
+#define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
+ void id##_receive(entity ent) { LAMBDA(clreceive); } \
+ REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
+ this.m_public = ispublic; \
+ this.m_receive = id##_receive; \
+ }
+#endif
+
+#define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
+ var = x; \
+MACRO_END
+
+/** the engine player name strings are mutable! */
+#define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
+ strcpy(var, x); \
+MACRO_END
+
+ENTCS_PROP(ENTNUM, false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
+
+ENTCS_PROP(ORIGIN, false, origin, ENTCS_SET_NORMAL,
+ { WriteVector(chan, ent.origin); },
+ { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
+
+ENTCS_PROP(ANGLES, false, angles_y, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.angles.y / 360 * 256); },
+ { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; })
+
+ENTCS_PROP(HEALTH, false, health, ENTCS_SET_NORMAL,
+ { WriteByte(chan, bound(0, ent.health / 10, 255)); /* FIXME: use a better scale? */ },
+ { ent.healthvalue = ReadByte() * 10; })
+
+ENTCS_PROP(ARMOR, false, armorvalue, ENTCS_SET_NORMAL,
+ { WriteByte(chan, bound(0, ent.armorvalue / 10, 255)); /* FIXME: use a better scale? */ },
+ { ent.armorvalue = ReadByte() * 10; })
+
+ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
+ { WriteString(chan, ent.netname); },
+ { strcpy(ent.netname, ReadString()); })
+
+ENTCS_PROP(MODEL, true, model, ENTCS_SET_NORMAL,
+ { WriteString(chan, ent.model); },
+ { strcpy(ent.model, ReadString()); })
+
+ENTCS_PROP(SKIN, true, skin, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.skin); },
+ { ent.skin = ReadByte(); })
+
+ENTCS_PROP(CLIENTCOLORS, true, clientcolors, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.clientcolors); },
+ { ent.colormap = ReadByte(); })
+
+ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
+ { WriteShort(chan, ent.frags); },
+ { ent.frags = ReadShort(); })
#ifdef SVQC
int ENTCS_PUBLICMASK = 0;
STATIC_INIT(ENTCS_PUBLICMASK)
{
- int i = 1;
- #define X(public, fld, sv, cl) { if (public) ENTCS_PUBLICMASK |= BIT(i); } i += 1;
- ENTCS_NETPROPS(X);
- #undef X
- if (i >= BITS(16 - 1)) LOG_FATAL("Exceeded ENTCS_NETPROPS limit");
+ FOREACH(EntCSProps, it.m_public,
+ {
+ ENTCS_PUBLICMASK |= BIT(it.m_id);
+ });
}
bool _entcs_send(entity this, entity to, int sf, int chan)
{
entity player = this.owner;
- sf |= BIT(0) | BIT(1);
- if (IS_PLAYER(to) || to.caplayer) // unless spectating,
- {
- bool same_team = (to == player) || (teamplay && player.team == to.team);
- if (!same_team && !radar_showennemies) sf &= ENTCS_PUBLICMASK; // no private updates
- }
+ sf |= BIT(0); // assume private
+ do {
+ if (IS_PLAYER(player))
+ {
+ if (radar_showennemies) break;
+ if (SAME_TEAM(to, player)) break;
+ if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
+ }
+ sf &= ENTCS_PUBLICMASK; // no private updates
+ } while (0);
+
sf |= this.m_forceupdate;
this.m_forceupdate = 0;
- bool valid =
- time > game_starttime
- && (IS_PLAYER(player) // player must be active
- || player == to) // player is self
- ;
- if (!valid) sf = 0;
if (chan == MSG_ENTITY)
WriteHeader(chan, ENT_CLIENT_ENTCS);
else
WriteHeader(chan, CLIENT_ENTCS);
WriteByte(chan, etof(player) - 1);
WriteShort(chan, sf);
- int i = 1;
- #define X(public, fld, sv, cl) { if (sf & BIT(i)) sv; } i += 1;
- ENTCS_NETPROPS(X);
- #undef X
+ FOREACH(EntCSProps, sf & BIT(it.m_id),
+ {
+ it.m_send(chan, this);
+ });
return true;
}
{
this.nextthink = time + 0.033333333333; // TODO: increase this to like 0.15 once the client can do smoothing
entity o = this.owner;
- int i = 1;
- #define X(public, fld, sv, cl) \
- if (o.fld != this.fld) \
- { \
- this.fld = o.fld; \
- this.SendFlags |= BIT(i); \
- } \
- i += 1;
- ENTCS_NETPROPS(X);
- #undef X
+ FOREACH(EntCSProps, it.m_check(this, o),
+ {
+ it.m_set(this, o);
+ this.SendFlags |= BIT(it.m_id);
+ });
setorigin(this, this.origin); // relink
}
void entcs_detach(entity player)
{
if (!player.entcs) return;
- remove(player.entcs);
+ delete(player.entcs);
player.entcs = NULL;
}
int n = this.sv_entnum;
entity e = entcs_receiver(n);
entcs_receiver(n, NULL);
- if (e != this) remove(e);
+ strfree(e.netname);
+ strfree(e.model);
+ if (e != this) delete(e);
}
void entcs_think(entity this)
// `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
if (this.model != e.model)
{
- if (this.model) strunzone(this.model);
- this.model = strzone(e.model);
+ strcpy(this.model, e.model);
}
}
entity e = entcs_receiver(n);
if (e == NULL)
{
- if (this)
- {
- e = this;
- }
+ if (!this)
+ // initial = temp
+ e = new_pure(entcs_receiver);
else
- {
- e = new(entcs_receiver);
- make_pure(e);
- }
- e.sv_entnum = n;
+ // initial = linked
+ e = this;
setthink(e, entcs_think);
entcs_receiver(n, e);
}
- else if (this && e != this)
+ else if (e != this && this)
{
- this.classname = "entcs_gc";
- this.sv_entnum = n;
+ // upgrade to linked
+ delete(e);
+ e = this;
+ setthink(e, entcs_think);
+ entcs_receiver(n, e);
}
- this = e;
- InterpolateOrigin_Undo(this);
- this.sv_entnum = n;
+
+ InterpolateOrigin_Undo(e);
+ e.sv_entnum = n;
int sf = ReadShort();
- this.has_sv_origin = false;
- this.m_entcs_private = boolean(sf & BIT(0));
- int i = 1;
- #define X(public, fld, sv, cl) { if (sf & BIT(i)) cl; } i += 1;
- ENTCS_NETPROPS(X);
- #undef X
- this.iflags |= IFLAG_ORIGIN;
- InterpolateOrigin_Note(this);
- getthink(this)(this);
+ e.has_sv_origin = false;
+ e.m_entcs_private = boolean(sf & BIT(0));
+ FOREACH(EntCSProps, sf & BIT(it.m_id),
+ {
+ it.m_receive(e);
+ });
+ e.iflags |= IFLAG_ORIGIN;
+ InterpolateOrigin_Note(e);
+ getthink(e)(e);
return true;
}