ENTCS_PROP(FRAGS, true, frags, frags, ENTCS_SET_NORMAL,
{ WriteShort(chan, ent.frags); },
{ ent.frags = ReadShort(); })
+
+ENTCS_PROP(COUNTRYCODE, true, countrycode, countrycode, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.countrycode); },
+ { ent.countrycode = ReadByte(); })
// use sv_solid to avoid changing solidity state of entcs entities
ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
{ WriteByte(chan, ent.sv_solid); },
{ ent.sv_solid = ReadByte(); })
+// z411 weapon
+ENTCS_PROP(ACTIVEWEPID, false, activewepid, activewepid, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.activewepid); },
+ { ent.activewepid = ReadByte(); })
+
#ifdef SVQC
int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0;
{
if (radar_showenemies) break;
if (SAME_TEAM(to, player)) break;
- if (!(IS_PLAYER(to) || to.caplayer)) break;
+ if (!(IS_PLAYER(to) || INGAME(to))) break;
}
sf &= ENTCS_PUBLICMASK; // no private updates
} while (0);