ENTCS_PROP(FRAGS, true, frags, frags, ENTCS_SET_NORMAL,
{ WriteShort(chan, ent.frags); },
{ ent.frags = ReadShort(); })
+
+ENTCS_PROP(COUNTRYCODE, true, countrycode, countrycode, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.countrycode); },
+ { ent.countrycode = ReadByte(); })
+
+ENTCS_PROP(RANK, true, rank, rank, ENTCS_SET_NORMAL,
+ { WriteString(chan, ent.rank); },
+ { strcpy(ent.rank, ReadString()); })
// use sv_solid to avoid changing solidity state of entcs entities
ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
{ WriteByte(chan, ent.sv_solid); },
{ ent.sv_solid = ReadByte(); })
+// z411 weapon
+ENTCS_PROP(ACTIVEWEPID, false, activewepid, activewepid, ENTCS_SET_NORMAL,
+ { WriteByte(chan, ent.activewepid); },
+ { ent.activewepid = ReadByte(); })
+
+//LegendGuard adds ENTCS_PROP for MMM 20-02-2021
+// gamemode specific player mmm status (independent of score and frags)
+//ENTCS_PROP(MMM_STATUS, true, mmm_status, mmm_status, ENTCS_SET_NORMAL,
+// { WriteShort(chan, ent.mmm_status); },
+// { ent.mmm_status = ReadShort(); })
+
#ifdef SVQC
int ENTCS_PUBLICMASK = 0, ENTCS_PRIVATEMASK = 0;