sf |= this.m_forceupdate;
this.m_forceupdate = 0;
bool valid =
- IS_PLAYER(player) // player must be active
- || player == to // player is self
+ time > game_starttime
+ && (IS_PLAYER(player) // player must be active
+ || player == to) // player is self
;
if (!valid) sf = 0;
if (chan == MSG_ENTITY)
#undef X
this.iflags |= IFLAG_ORIGIN;
InterpolateOrigin_Note(this);
- WITHSELF(this, getthink(this)(this));
+ getthink(this)(this);
return true;
}