if (scorer)
{
scorer.ca_damage_counter += scorer_damage;
- if (fabs(scorer.ca_damage_counter) < autocvar_g_ca_damage2score)
+ if (scorer.ca_damage_counter >= 0 && scorer.ca_damage_counter < autocvar_g_ca_damage2score)
return;
// NOTE: here we are actually rounding since ca_damage_counter is
// initialized on player spawn to half autocvar_g_ca_damage2score