bool ca_isEliminated(entity e)
{
- if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
+ if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
return true;
if(e.caplayer == 0.5)
return true;
{
if (SAME_TEAM(player, e)) return e;
}
- // restart from begining
+ // restart from the beginning
for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
{
if (SAME_TEAM(player, e)) return e;
if (player.killindicator_teamchange == -2) // player wants to spectate
player.caplayer = 0;
if (player.caplayer)
- player.frags = FRAGS_LMS_LOSER;
+ player.frags = FRAGS_PLAYER_OUT_OF_GAME;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
if (!player.caplayer)