]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
Merge remote-tracking branch 'origin/master' into pending-release
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / ctf / sv_ctf.qc
index 92603311abd709836adf121f787d540faaded464..e16ed913829338802823dddce026e7be7f42d989 100644 (file)
@@ -401,6 +401,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        GameRules_scoring_vip(player, true);
 
        // reset flag
+       flag.solid = SOLID_NOT; // before setorigin to prevent area grid linking
        if(player.vehicle)
        {
                setattachment(flag, player.vehicle, "");
@@ -414,7 +415,6 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        }
        set_movetype(flag, MOVETYPE_NONE);
        flag.takedamage = DAMAGE_NO;
-       flag.solid = SOLID_NOT;
        flag.angles = '0 0 0';
        flag.ctf_status = FLAG_CARRY;
 
@@ -467,11 +467,11 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
        // reset the flag
        setattachment(flag, NULL, "");
        tracebox(player.origin - FLAG_DROP_OFFSET, flag.m_mins, flag.m_maxs, player.origin + FLAG_DROP_OFFSET, MOVE_NOMONSTERS, flag);
+       flag.solid = SOLID_TRIGGER; // before setorigin to ensure area grid linking
        setorigin(flag, trace_endpos);
        flag.owner.flagcarried = NULL;
        GameRules_scoring_vip(flag.owner, false);
        flag.owner = NULL;
-       flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
        flag.ctf_droptime = time;
        flag.ctf_landtime = 0;
@@ -689,6 +689,7 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        flag.owner = player;
        player.flagcarried = flag;
        GameRules_scoring_vip(player, true);
+       flag.solid = SOLID_NOT; // before setorigin to prevent area grid linking
        if(player.vehicle)
        {
                setattachment(flag, player.vehicle, "");
@@ -704,7 +705,6 @@ void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
        // flag setup
        set_movetype(flag, MOVETYPE_NONE);
        flag.takedamage = DAMAGE_NO;
-       flag.solid = SOLID_NOT;
        flag.angles = '0 0 0';
        flag.ctf_status = FLAG_CARRY;
 
@@ -1186,13 +1186,13 @@ void ctf_RespawnFlag(entity flag)
 
        // reset the flag
        setattachment(flag, NULL, "");
+       flag.solid = SOLID_TRIGGER; // before setorigin to ensure area grid linking
        setorigin(flag, flag.ctf_spawnorigin);
 
        //set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS)); // would be desired, except maps that want floating flags have it set to fall!
        set_movetype(flag, MOVETYPE_NONE); // match the initial setup handling (flag doesn't move when spawned)
        flag.takedamage = DAMAGE_NO;
        SetResourceExplicit(flag, RES_HEALTH, flag.max_health);
-       flag.solid = SOLID_TRIGGER;
        flag.velocity = '0 0 0';
        flag.angles = flag.mangle;
        flag.flags = FL_ITEM | FL_NOTARGET;