#include "cl_cts.qh"
+#include <common/mutators/base.qh>
+
REGISTER_MUTATOR(cl_cts, true);
MUTATOR_HOOKFUNCTION(cl_cts, HUD_Physics_showoptional)
return spectatee_status == -1 && ISGAMETYPE(CTS); // hide the score panel while observing
}
+MUTATOR_HOOKFUNCTION(cl_cts, DrawScoreboardItemStats)
+{
+ return ISGAMETYPE(CTS); // hide the item stats panel
+}
+
MUTATOR_HOOKFUNCTION(cl_cts, DrawDeathScoreboard)
{
return ISGAMETYPE(CTS); // no scoreboard shown while dead