}
}
+MUTATOR_HOOKFUNCTION(cts, PlayerDamaged)
+{
+ int frag_deathtype = M_ARGV(5, int);
+ if (frag_deathtype == DEATH_KILL.m_id)
+ return true; // forbid logging damage
+}
+
MUTATOR_HOOKFUNCTION(cts, PlayerDies)
{
entity frag_target = M_ARGV(2, entity);