CLASS(Duel, Gametype)
INIT(Duel)
{
- this.gametype_init(this, _("Duel"),"duel","g_duel",GAMETYPE_FLAG_USEPOINTS,"","timelimit=10 pointlimit=0 leadlimit=0",_("Fight in a one versus one arena battle to decide the winner"));
+ this.gametype_init(this, _("Duel"),"duel","g_duel",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_1V1,"","timelimit=10 pointlimit=0 leadlimit=0",_("Fight in a one versus one arena battle to decide the winner"));
}
METHOD(Duel, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{