]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc
Merge branch 'master' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / freezetag.qc
index 2ca0ba6a98fc30e7aca211160421942a13bacaaf..d2ea25e17c7b774418d8fc65c499a02550f68d84 100644 (file)
@@ -17,10 +17,10 @@ void freezetag_count_alive_players()
        FOREACH_CLIENT(IS_PLAYER(it), {
                switch(it.team)
                {
-                       case NUM_TEAM_1: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
-                       case NUM_TEAM_2: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break;
-                       case NUM_TEAM_3: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
-                       case NUM_TEAM_4: ++total_players; if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
+                       case NUM_TEAM_1: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++redalive; break;
+                       case NUM_TEAM_2: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++bluealive; break;
+                       case NUM_TEAM_3: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++yellowalive; break;
+                       case NUM_TEAM_4: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++pinkalive; break;
                }
        });
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
@@ -141,14 +141,14 @@ float freezetag_CheckWinner()
 entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
-       FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
-               if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
-               if(!STAT(FROZEN, it))
-               if(SAME_TEAM(it, this))
-               if(!last_pl)
-                       last_pl = it;
-               else
-                       return NULL;
+       FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
+               if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+               {
+                       if (!last_pl)
+                               last_pl = it;
+                       else
+                               return NULL;
+               }
        });
        return last_pl;
 }
@@ -182,6 +182,7 @@ void freezetag_Add_Score(entity targ, entity attacker)
        // else nothing - got frozen by the game type rules themselves
 }
 
+// to be called when the player is frozen by freezetag (on death, spectator join etc), gives the score
 void freezetag_Freeze(entity targ, entity attacker)
 {
        if(STAT(FROZEN, targ))
@@ -197,14 +198,6 @@ void freezetag_Freeze(entity targ, entity attacker)
        freezetag_Add_Score(targ, attacker);
 }
 
-void freezetag_Unfreeze(entity this)
-{
-       this.freezetag_frozen_time = 0;
-       this.freezetag_frozen_timeout = 0;
-
-       Unfreeze(this);
-}
-
 float freezetag_isEliminated(entity e)
 {
        if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
@@ -324,7 +317,7 @@ void ft_RemovePlayer(entity this)
        SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
        if(!STAT(FROZEN, this))
                freezetag_LastPlayerForTeam_Notify(this);
-       freezetag_Unfreeze(this);
+       Unfreeze(this);
        freezetag_count_alive_players();
 }
 
@@ -353,7 +346,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
        if(round_handler_CountdownRunning())
        {
                if(STAT(FROZEN, frag_target))
-                       freezetag_Unfreeze(frag_target);
+                       Unfreeze(frag_target);
                freezetag_count_alive_players();
                return true; // let the player die so that he can respawn whenever he wants
        }
@@ -371,7 +364,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                        freezetag_LastPlayerForTeam_Notify(frag_target);
                }
                else
-                       freezetag_Unfreeze(frag_target); // remove ice
+                       Unfreeze(frag_target); // remove ice
                SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
                frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
                return true;
@@ -440,6 +433,15 @@ MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(ft, Unfreeze)
+{
+       entity targ = M_ARGV(0, entity);
+       targ.freezetag_frozen_time = 0;
+       targ.freezetag_frozen_timeout = 0;
+
+       freezetag_count_alive_players();
+}
+
 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 {
        if(game_stopped)
@@ -485,7 +487,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 
                if(STAT(REVIVE_PROGRESS, player) >= 1)
                {
-                       freezetag_Unfreeze(player);
+                       Unfreeze(player);
                        freezetag_count_alive_players();
 
                        if(n == -1)
@@ -581,8 +583,8 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
                return; // target was already frozen, so this is just pushing them off the cliff
 
        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
-       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, 
-                                                                               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
+               GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
 
        return true;
 }
@@ -595,7 +597,7 @@ void freezetag_Initialize()
 
        freezetag_teams = BITS(bound(2, freezetag_teams, 4));
        GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
-           field(SP_FREEZETAG_REVIVALS, "revivals", 0);
+               field(SP_FREEZETAG_REVIVALS, "revivals", 0);
        });
 
        round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);