#include <server/teamplay.qh>
-IntrusiveList g_invasion_roundends;
-IntrusiveList g_invasion_waves;
-IntrusiveList g_invasion_spawns;
-STATIC_INIT(g_invasion)
-{
- g_invasion_roundends = IL_NEW();
- g_invasion_waves = IL_NEW();
- g_invasion_spawns = IL_NEW();
-}
-
float autocvar_g_invasion_round_timelimit;
float autocvar_g_invasion_spawnpoint_spawn_delay;
float autocvar_g_invasion_warmup;