g_invasion_roundends = IL_NEW();
g_invasion_waves = IL_NEW();
g_invasion_spawns = IL_NEW();
- if (autocvar_g_invasion_teams >= 2) {
- GameRules_teams(true);
- GameRules_spawning_teams(autocvar_g_invasion_team_spawns);
- }
GameRules_limit_score(autocvar_g_invasion_point_limit);
g_invasion = true;