field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
field(SP_KH_PUSHES, "pushes", 0);
- field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
+ field(SP_KH_DESTRUCTIONS, "destructions", SFL_LOWER_IS_BETTER);
field(SP_KH_PICKUPS, "pickups", 0);
field(SP_KH_KCKILLS, "kckills", 0);
field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
// don't actually GIVE them the -nn points, just log
if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
- GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
+ GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTRUCTIONS, 1);
DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);