]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Set lms_spectate right when player is moved to spectator, not when the spectate comma...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index 9185525e72b213e1101a2d4b17af601f510876cb..2d7f724a1032cc3114c60ca862fe28ce6745abc9 100644 (file)
@@ -7,23 +7,32 @@
 #include <server/items/items.qh>
 
 int autocvar_g_lms_extra_lives;
+float autocvar_g_lms_forfeit_min_match_time;
 bool autocvar_g_lms_join_anytime;
 int autocvar_g_lms_last_join;
+bool autocvar_g_lms_items;
 bool autocvar_g_lms_regenerate;
-int autocvar_g_lms_leader_wp_lives;
-float autocvar_g_lms_leader_wp_max_relative;
-float autocvar_g_lms_leader_wp_time;
-float autocvar_g_lms_leader_wp_time_repeat;
-float autocvar_g_lms_dynamic_respawn_delay;
-float autocvar_g_lms_dynamic_respawn_delay_base;
-float autocvar_g_lms_dynamic_respawn_delay_increase;
-bool autocvar_g_lms_dynamic_vampire;
-float autocvar_g_lms_dynamic_vampire_factor_base;
-float autocvar_g_lms_dynamic_vampire_factor_increase;
-float autocvar_g_lms_dynamic_vampire_factor_max;
-int autocvar_g_lms_dynamic_vampire_min_lives_diff;
-
-.float lms_wp_time;
+int autocvar_g_lms_leader_lives_diff = 2;
+float autocvar_g_lms_leader_minpercent = 0.5;
+float autocvar_g_lms_leader_wp_interval = 25;
+float autocvar_g_lms_leader_wp_interval_jitter = 10;
+float autocvar_g_lms_leader_wp_time = 5;
+float autocvar_g_lms_dynamic_respawn_delay = 1;
+float autocvar_g_lms_dynamic_respawn_delay_base = 2;
+float autocvar_g_lms_dynamic_respawn_delay_increase = 3;
+float autocvar_g_lms_dynamic_respawn_delay_max = 20;
+bool autocvar_g_lms_dynamic_vampire = 1;
+float autocvar_g_lms_dynamic_vampire_factor_base = 0.1;
+float autocvar_g_lms_dynamic_vampire_factor_increase = 0.1;
+float autocvar_g_lms_dynamic_vampire_factor_max = 0.5;
+int autocvar_g_lms_dynamic_vampire_min_lives_diff = 2;
+
+.float lms_leader;
+int lms_leaders;
+float lms_visible_leaders_time;
+bool lms_visible_leaders = true; // triggers lms_visible_leaders_time update in the first frame
+bool lms_visible_leaders_prev;
+bool autocvar_g_lms_rot;
 
 // main functions
 int LMS_NewPlayerLives()
@@ -50,12 +59,21 @@ void ClearWinners();
 // limit.
 int WinningCondition_LMS()
 {
+       if (warmup_stage || time <= game_starttime)
+               return WINNING_NO;
+
        entity first_player = NULL;
        int totalplayers = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-               if (!totalplayers)
-                       first_player = it;
-               ++totalplayers;
+       int totalplayed = 0;
+       FOREACH_CLIENT(true, {
+               if (IS_PLAYER(it) && it.frags == FRAGS_PLAYER)
+               {
+                       if (!totalplayers)
+                               first_player = it;
+                       ++totalplayers;
+               }
+               else if (GameRules_scoring_add(it, LMS_RANK, 0))
+                       ++totalplayed;
        });
 
        if (totalplayers)
@@ -64,7 +82,7 @@ int WinningCondition_LMS()
                {
                        // two or more active players - continue with the game
 
-                       if (autocvar_g_campaign)
+                       if (autocvar_g_campaign && campaign_bots_may_start)
                        {
                                FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                                        float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
@@ -79,10 +97,15 @@ int WinningCondition_LMS()
                        // exactly one player?
 
                        ClearWinners();
-                       SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
 
                        if (LMS_NewPlayerLives())
                        {
+                               if (totalplayed && game_starttime > 0 && time > game_starttime + autocvar_g_lms_forfeit_min_match_time) // give players time to join
+                               {
+                                       GameRules_scoring_add(first_player, LMS_RANK, 1);
+                                       first_player.winning = 1;
+                                       return WINNING_YES;
+                               }
                                // game still running (that is, nobody got removed from the game by a frag yet)? then continue
                                return WINNING_NO;
                        }
@@ -91,10 +114,8 @@ int WinningCondition_LMS()
                                // a winner!
                                // and assign him his first place
                                GameRules_scoring_add(first_player, LMS_RANK, 1);
-                               if(warmup_stage)
-                                       return WINNING_NO;
-                               else
-                                       return WINNING_YES;
+                               first_player.winning = 1;
+                               return WINNING_YES;
                        }
                }
        }
@@ -103,6 +124,11 @@ int WinningCondition_LMS()
                // nobody is playing at all...
                if (LMS_NewPlayerLives())
                {
+                       if (totalplayed && game_starttime > 0 && time > game_starttime + autocvar_g_lms_forfeit_min_match_time) // give players time to join
+                       {
+                               ClearWinners();
+                               return WINNING_YES;
+                       }
                        // wait for players...
                }
                else
@@ -128,6 +154,65 @@ int WinningCondition_LMS()
        return WINNING_NO;
 }
 
+// runs on waypoints which are attached to leaders, updates once per frame
+bool lms_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+       if(view.lms_leader)
+               if(IS_SPEC(player))
+                       return false; // we don't want spectators of leaders to see the attached waypoint on the top of their screen
+
+       if (!lms_visible_leaders)
+               return false;
+
+       return true;
+}
+
+int lms_leaders_lives_diff;
+void lms_UpdateLeaders()
+{
+       int max_lives = 0;
+       int pl_cnt = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives > max_lives)
+                       max_lives = lives;
+               pl_cnt++;
+       });
+
+       int second_max_lives = 0;
+       int pl_cnt_with_max_lives = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives == max_lives)
+                       pl_cnt_with_max_lives++;
+               else if (lives > second_max_lives)
+                       second_max_lives = lives;
+       });
+
+       lms_leaders_lives_diff = max_lives - second_max_lives;
+
+       int lives_diff = autocvar_g_lms_leader_lives_diff;
+       if (lms_leaders_lives_diff >= lives_diff && pl_cnt_with_max_lives <= pl_cnt * autocvar_g_lms_leader_minpercent)
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+                       if (lives == max_lives)
+                       {
+                               if (!it.lms_leader)
+                                       it.lms_leader = true;
+                       }
+                       else
+                       {
+                               it.lms_leader = false;
+                       }
+               });
+       else
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       if (it.waypointsprite_attachedforcarrier)
+                               WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       it.lms_leader = false;
+               });
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
@@ -137,10 +222,21 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
        FOREACH_CLIENT(true, {
+               if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
+                       it.frags = FRAGS_PLAYER;
+
+               CS(it).killcount = 0;
+               INGAME_STATUS_CLEAR(it);
+               it.lms_spectate = false;
+               GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
+               GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
+
+               if (it.frags != FRAGS_PLAYER)
+                       continue;
+
                TRANSMUTE(Player, it);
-               it.frags = FRAGS_PLAYER;
-               GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
                PutClientInServer(it);
+               it.lms_leader = false;
                if (it.waypointsprite_attachedforcarrier)
                        WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
        });
@@ -154,121 +250,128 @@ MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
        sv_ready_restart_after_countdown = 0;
 }
 
-MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
+// returns true if player is added to the game
+bool lms_AddPlayer(entity player)
 {
-       entity player = M_ARGV(0, entity);
-
-       if(player.frags == FRAGS_SPECTATOR)
-               TRANSMUTE(Observer, player);
+       if (!INGAME(player))
+       {
+               int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+               if(lives <= 0)
+                       return false;
+               if (time < game_starttime)
+                       INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
+               else
+                       INGAME_STATUS_SET(player, INGAME_STATUS_JOINING); // this is just to delay setting health and armor that can't be done here
+       }
+       if (warmup_stage || time <= game_starttime)
+       {
+               player.lms_spectate = false;
+               GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+               int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+               if(lives <= 0)
+                       GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
+       }
        else
        {
-               float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
-               if(tl < lms_lowest_lives)
-                       lms_lowest_lives = tl;
-               if(tl <= 0)
-                       TRANSMUTE(Observer, player);
-               if(warmup_stage)
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+               if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+               {
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+                       return false;
+               }
        }
+       return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, CalculateRespawnTime)
+MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
 {
        entity player = M_ARGV(0, entity);
-       player.respawn_flags |= RESPAWN_FORCE;
-
-       int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
-       if (pl_lives <= 0)
+       if (!warmup_stage && (IS_BOT_CLIENT(player) || CS(player).jointime != time))
        {
-               player.respawn_flags = RESPAWN_SILENT;
-               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
-               player.respawn_time = time + 2;
-               return true;
+               if (GameRules_scoring_add(player, LMS_RANK, 0) || !lms_AddPlayer(player))
+                       TRANSMUTE(Observer, player);
        }
+}
 
-       if (autocvar_g_lms_dynamic_respawn_delay <= 0)
-               return false;
-
-       int max_lives = 0;
-       int pl_cnt = 0;
-       FOREACH_CLIENT(it != player && IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
-               if (lives > max_lives)
-                       max_lives = lives;
-               pl_cnt++;
-       });
+MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
+{
+       entity player = M_ARGV(0, entity);
 
-       // min delay with only 2 players
-       if (pl_cnt == 1) // player wasn't counted
-               max_lives = 0;
+       if (warmup_stage || time < game_starttime)
+               return true;
 
-       player.respawn_time = time + autocvar_g_lms_dynamic_respawn_delay_base +
-               autocvar_g_lms_dynamic_respawn_delay_increase * max(0, max_lives - pl_lives);
-       return true;
+       if (INGAME_JOINING(player))
+       {
+               // spawn player with the same amount of health / armor
+               // as the least healthy player with the least number of lives
+               int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+               float min_health = start_health;
+               float min_armorvalue = start_armorvalue;
+               FOREACH_CLIENT(it != player && IS_PLAYER(it) && !IS_DEAD(it) && GameRules_scoring_add(it, LMS_LIVES, 0) == pl_lives, {
+                       if (GetResource(it, RES_HEALTH) < min_health)
+                               min_health = GetResource(it, RES_HEALTH);
+                       if (GetResource(it, RES_ARMOR) < min_armorvalue)
+                               min_armorvalue = GetResource(it, RES_ARMOR);
+               });
+               if (min_health != start_health)
+                       SetResource(player, RES_HEALTH, max(1, min_health));
+               if (min_armorvalue != start_armorvalue)
+                       SetResource(player, RES_ARMOR, min_armorvalue);
+               INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
+       }
 }
 
 MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       if(warmup_stage)
+       if (warmup_stage || lms_AddPlayer(player))
                return false;
-       if(player.frags == FRAGS_SPECTATOR || GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
-       {
-               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
-               return true;
-       }
-       return false;
+
+       return true;
 }
 
 void lms_RemovePlayer(entity player)
 {
-       static int quitters = 0;
+       if (warmup_stage || time < game_starttime)
+               return;
+
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               if (player.lms_spectate_warning < 2)
+               if (!player.lms_spectate)
                {
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
-               else
+               else if (INGAME(player))
                {
-                       FOREACH_CLIENT(true, {
+                       FOREACH_CLIENT(it != player, {
+                               // update rank of other players
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
-                               {
-                                       float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
-                                       if (it_rank > player_rank && it_rank <= 256)
-                                               GameRules_scoring_add(it, LMS_RANK, -1);
-                               }
-                               else if (it.frags != FRAGS_SPECTATOR)
-                               {
-                                       float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
-                                       if(tl < lms_lowest_lives)
-                                               lms_lowest_lives = tl;
-                               }
+                                       GameRules_scoring_add(it, LMS_RANK, -1);
                        });
-                       GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+                       int rank = GameRules_scoring_add(player, LMS_RANK, 0);
+                       GameRules_scoring_add(player, LMS_RANK, -rank);
                        if(!warmup_stage)
-                       {
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                               ++quitters;
-                       }
-                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                       player.frags = FRAGS_SPECTATOR;
                        TRANSMUTE(Observer, player);
+                       INGAME_STATUS_CLEAR(player);
+                       player.lms_spectate = false;
+                       CS(player).killcount = FRAGS_SPECTATOR;
                }
+               if (autocvar_g_lms_leader_lives_diff > 0)
+                       lms_UpdateLeaders();
        }
 
-       if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
+       if (CS(player).killcount != FRAGS_SPECTATOR)
        {
-               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning < 2)
+               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0)
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
-               else
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
        }
 }
 
@@ -276,55 +379,114 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
 
-       // no further message other than the disconnect message
-       player.lms_spectate_warning = 3;
+       player.lms_spectate = true;
 
        lms_RemovePlayer(player);
+       INGAME_STATUS_CLEAR(player);
 }
 
 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
 {
        entity player = M_ARGV(0, entity);
+       bool is_forced = M_ARGV(1, bool);
 
        if (!IS_PLAYER(player))
                return true;
 
-       lms_RemovePlayer(player);
-       return true;  // prevent team reset
-}
-
-MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+       if (warmup_stage || time <= game_starttime)
        {
-               GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+               GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                player.frags = FRAGS_SPECTATOR;
+               TRANSMUTE(Observer, player);
+               INGAME_STATUS_CLEAR(player);
        }
+       else
+       {
+               if (is_forced || player.killindicator_teamchange == -2) // player is forced or wants to spectate
+                       player.lms_spectate = true;
+               if (!GameRules_scoring_add(player, LMS_RANK, 0))
+                       lms_RemovePlayer(player);
+       }
+       return true;  // prevent team reset
 }
 
-// FIXME LMS doesn't allow clients to spectate due to its particular implementation
-MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
 {
-       if(autocvar_g_campaign)
-               return false;
-       return true;
+       entity player = M_ARGV(0, entity);
+       player.frags = FRAGS_SPECTATOR;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
 
+       // recycled REDALIVE and BLUEALIVE to avoid adding a dedicated stat
+       STAT(REDALIVE, player) = lms_leaders;
+       STAT(BLUEALIVE, player) = lms_leaders_lives_diff;
+
        if(player.deadflag == DEAD_DYING)
                player.deadflag = DEAD_RESPAWNING;
 }
 
+MUTATOR_HOOKFUNCTION(lms, SV_StartFrame)
+{
+       float leader_time = autocvar_g_lms_leader_wp_time;
+       float leader_interval = leader_time + autocvar_g_lms_leader_wp_interval;
+       lms_visible_leaders_prev = lms_visible_leaders;
+       lms_visible_leaders = (time > lms_visible_leaders_time && time < lms_visible_leaders_time + leader_time);
+       if (lms_visible_leaders_prev && !lms_visible_leaders)
+               lms_visible_leaders_time = time + leader_interval + random() * autocvar_g_lms_leader_wp_interval_jitter;
+
+       lms_leaders = 0;
+       FOREACH_CLIENT(true, {
+               STAT(OBJECTIVE_STATUS, it) = lms_visible_leaders;
+               if (IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME)
+               {
+                       if (it.lms_leader)
+                       {
+                               if (!it.waypointsprite_attachedforcarrier)
+                               {
+                                       WaypointSprite_AttachCarrier(WP_LmsLeader, it, RADARICON_FLAGCARRIER);
+                                       it.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = lms_waypointsprite_visible_for_player;
+                                       WaypointSprite_UpdateRule(it.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+                                       vector pl_color = colormapPaletteColor(it.clientcolors & 0x0F, false);
+                                       WaypointSprite_UpdateTeamRadar(it.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, pl_color);
+                                       WaypointSprite_Ping(it.waypointsprite_attachedforcarrier);
+                               }
+                               if (!lms_visible_leaders_prev && lms_visible_leaders && IS_REAL_CLIENT(it))
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_LMS_VISIBLE_LEADER);
+                               lms_leaders++;
+                       }
+                       else // if (!it.lms_leader)
+                       {
+                               if (IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME)
+                               {
+                                       if (!lms_visible_leaders_prev && lms_visible_leaders && IS_REAL_CLIENT(it))
+                                               Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_LMS_VISIBLE_OTHER);
+                               }
+                               if (it.waypointsprite_attachedforcarrier)
+                                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       }
+               }
+       });
+}
+
 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
 {
-       if(autocvar_g_lms_regenerate)
-               return false;
-       return true;
+       if(!autocvar_g_lms_regenerate)
+               M_ARGV(2, float) = 0;
+       if(!autocvar_g_lms_rot)
+               M_ARGV(3, float) = 0;
+       return (!autocvar_g_lms_regenerate && !autocvar_g_lms_rot);
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerPowerups)
+{
+       entity player = M_ARGV(0, entity);
+       if (player.waypointsprite_attachedforcarrier)
+               player.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
+       else
+               player.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
 }
 
 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
@@ -362,86 +524,53 @@ MUTATOR_HOOKFUNCTION(lms, Damage_Calculate)
        }
 }
 
-bool lms_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs on waypoints which are attached to ballcarriers, updates once per frame
+MUTATOR_HOOKFUNCTION(lms, PlayerDied)
 {
-       if(view.lms_wp_time)
-               if(IS_SPEC(player))
-                       return false; // we don't want spectators of leaders to see the attached waypoint on the top of their screen
-
-       float leader_time = autocvar_g_lms_leader_wp_time;
-       float leader_repeat_time = leader_time + autocvar_g_lms_leader_wp_time_repeat;
-       float wp_time = this.owner.lms_wp_time;
-       if (wp_time && (time - wp_time) % leader_repeat_time > leader_time)
-               return false;
-
-       return true;
+       if (!warmup_stage && autocvar_g_lms_leader_lives_diff > 0)
+               lms_UpdateLeaders();
 }
 
-void lms_UpdateWaypoints()
+MUTATOR_HOOKFUNCTION(lms, CalculateRespawnTime)
 {
+       entity player = M_ARGV(0, entity);
+       player.respawn_flags |= RESPAWN_FORCE;
+
+       int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+       if (pl_lives <= 0)
+       {
+               player.respawn_flags = RESPAWN_SILENT;
+               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+               player.respawn_time = time + 2;
+               return true;
+       }
+
+       if (autocvar_g_lms_dynamic_respawn_delay <= 0)
+               return false;
+
        int max_lives = 0;
        int pl_cnt = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+       FOREACH_CLIENT(it != player && IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
                int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
                if (lives > max_lives)
                        max_lives = lives;
                pl_cnt++;
        });
 
-       int second_max_lives = 0;
-       int pl_cnt_with_max_lives = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
-               if (lives == max_lives)
-                       pl_cnt_with_max_lives++;
-               else if (lives > second_max_lives)
-                       second_max_lives = lives;
-       });
-
-       int lives_diff = autocvar_g_lms_leader_wp_lives;
-       if (max_lives - second_max_lives >= lives_diff && pl_cnt_with_max_lives <= pl_cnt * autocvar_g_lms_leader_wp_max_relative)
-               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-                       int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
-                       if (lives == max_lives)
-                       {
-                               if (!it.waypointsprite_attachedforcarrier)
-                               {
-                                       WaypointSprite_AttachCarrier(WP_LmsLeader, it, RADARICON_FLAGCARRIER);
-                                       it.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = lms_waypointsprite_visible_for_player;
-                                       WaypointSprite_UpdateRule(it.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-                                       vector pl_color = colormapPaletteColor(it.clientcolors & 0x0F, false);
-                                       WaypointSprite_UpdateTeamRadar(it.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, pl_color);
-                                       WaypointSprite_Ping(it.waypointsprite_attachedforcarrier);
-                               }
-                               if (!it.lms_wp_time)
-                                       it.lms_wp_time = time;
-                       }
-                       else
-                       {
-                               if (it.waypointsprite_attachedforcarrier)
-                                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
-                               it.lms_wp_time = 0;
-                       }
-               });
-       else
-               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
-                       if (it.waypointsprite_attachedforcarrier)
-                               WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
-                       it.lms_wp_time = 0;
-               });
-}
+       // min delay with only 2 players
+       if (pl_cnt == 1) // player wasn't counted
+               max_lives = 0;
 
-MUTATOR_HOOKFUNCTION(lms, PlayerDied)
-{
-       if (!warmup_stage && autocvar_g_lms_leader_wp_lives > 0)
-               lms_UpdateWaypoints();
+       float dlay = autocvar_g_lms_dynamic_respawn_delay_base +
+               autocvar_g_lms_dynamic_respawn_delay_increase * max(0, max_lives - pl_lives);
+       player.respawn_time = time + min(autocvar_g_lms_dynamic_respawn_delay_max, dlay);
+       return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
 
-       if (!warmup_stage)
+       if (!warmup_stage && time > game_starttime)
        {
                // remove a life
                int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
@@ -450,7 +579,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
                if(tl <= 0)
                {
                        int pl_cnt = 0;
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.frags == FRAGS_PLAYER, {
                                pl_cnt++;
                        });
                        frag_target.frags = FRAGS_PLAYER_OUT_OF_GAME;
@@ -465,6 +594,9 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 MUTATOR_HOOKFUNCTION(lms, SetStartItems)
 {
        start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
+       if(!cvar("g_use_ammunition"))
+               start_items |= IT_UNLIMITED_AMMO;
+
        start_health       = warmup_start_health       = cvar("g_lms_start_health");
        start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
        start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
@@ -483,13 +615,16 @@ MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
 
 MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
 {
+       if (autocvar_g_lms_items)
+               return false;
+
        entity definition = M_ARGV(0, entity);
 
        if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
        {
                return false;
        }
-       return true;
+       return (autocvar_g_pickup_items <= 0); // only allow items if explicitly enabled
 }
 
 void lms_extralife(entity this)
@@ -539,7 +674,8 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               ++M_ARGV(0, int); // activerealplayers
+               if (INGAME(it))
+                       ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
 
@@ -549,22 +685,10 @@ MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
-
-       if(warmup_stage || player.lms_spectate_warning)
-       {
-               // for the forfeit message...
-               player.lms_spectate_warning = 2;
-       }
-       else
-       {
-               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
-               {
-                       player.lms_spectate_warning = 1;
-                       sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
-               }
-               return MUT_SPECCMD_RETURN;
-       }
-       return MUT_SPECCMD_CONTINUE;
+       if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
+               return MUT_SPECCMD_CONTINUE;
+       // ranked players (out of game) can no longer become real spectators
+       return MUT_SPECCMD_RETURN;
 }
 
 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
@@ -579,11 +703,6 @@ MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
                M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
-MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
-{
-       return true;
-}
-
 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 {
        if(game_stopped)