]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Set lms_spectate right when player is moved to spectator, not when the spectate comma...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index e3ebfefd31fc9a6562590a1650ffc9b506b1e5d9..2d7f724a1032cc3114c60ca862fe28ce6745abc9 100644 (file)
@@ -223,17 +223,11 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
        FOREACH_CLIENT(true, {
                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
-               {
-                       // players who forfeited (rank >= 256) become spectators
-                       if (it.lms_spectate_warning == 2)
-                               it.frags = FRAGS_SPECTATOR;
-                       else
-                               it.frags = FRAGS_PLAYER;
-               }
+                       it.frags = FRAGS_PLAYER;
 
                CS(it).killcount = 0;
                INGAME_STATUS_CLEAR(it);
-               it.lms_spectate_warning = 0;
+               it.lms_spectate = false;
                GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
                GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
 
@@ -271,14 +265,11 @@ bool lms_AddPlayer(entity player)
        }
        if (warmup_stage || time <= game_starttime)
        {
-               if(player.lms_spectate_warning)
-               {
-                       player.lms_spectate_warning = 0;
-                       GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
-                       int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
-                       if(lives <= 0)
-                               GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
-               }
+               player.lms_spectate = false;
+               GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+               int lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+               if(lives <= 0)
+                       GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
        }
        else
        {
@@ -347,7 +338,7 @@ void lms_RemovePlayer(entity player)
        float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
        if (!player_rank)
        {
-               if (player.lms_spectate_warning < 2)
+               if (!player.lms_spectate)
                {
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        int pl_cnt = 0;
@@ -358,40 +349,29 @@ void lms_RemovePlayer(entity player)
                }
                else if (INGAME(player))
                {
-                       int min_forfeiter_rank = 665; // different from 666
                        FOREACH_CLIENT(it != player, {
-                               // update rank of other players that were eliminated
+                               // update rank of other players
                                if (it.frags == FRAGS_PLAYER_OUT_OF_GAME)
-                               {
-                                       float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
-                                       if (it_rank > player_rank && it_rank <= 256)
-                                               GameRules_scoring_add(it, LMS_RANK, -1);
-                                       if (it_rank > 256 && it_rank <= min_forfeiter_rank)
-                                               min_forfeiter_rank = it_rank - 1;
-                               }
-                               else if (it.frags != FRAGS_SPECTATOR)
-                               {
-                                       float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
-                                       if(tl < lms_lowest_lives)
-                                               lms_lowest_lives = tl;
-                               }
+                                       GameRules_scoring_add(it, LMS_RANK, -1);
                        });
-                       GameRules_scoring_add(player, LMS_RANK, min_forfeiter_rank);
+                       int rank = GameRules_scoring_add(player, LMS_RANK, 0);
+                       GameRules_scoring_add(player, LMS_RANK, -rank);
                        if(!warmup_stage)
                                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
-                       player.frags = FRAGS_PLAYER_OUT_OF_GAME;
+                       player.frags = FRAGS_SPECTATOR;
                        TRANSMUTE(Observer, player);
+                       INGAME_STATUS_CLEAR(player);
+                       player.lms_spectate = false;
+                       CS(player).killcount = FRAGS_SPECTATOR;
                }
                if (autocvar_g_lms_leader_lives_diff > 0)
                        lms_UpdateLeaders();
        }
 
-       if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
+       if (CS(player).killcount != FRAGS_SPECTATOR)
        {
-               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning < 2)
+               if (GameRules_scoring_add(player, LMS_RANK, 0) > 0)
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
-               else
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
        }
 }
 
@@ -399,8 +379,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
 {
        entity player = M_ARGV(0, entity);
 
-       // no further message other than the disconnect message
-       player.lms_spectate_warning = 3;
+       player.lms_spectate = true;
 
        lms_RemovePlayer(player);
        INGAME_STATUS_CLEAR(player);
@@ -423,8 +402,8 @@ MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
        }
        else
        {
-               if (is_forced)
-                       player.lms_spectate_warning = 2;
+               if (is_forced || player.killindicator_teamchange == -2) // player is forced or wants to spectate
+                       player.lms_spectate = true;
                if (!GameRules_scoring_add(player, LMS_RANK, 0))
                        lms_RemovePlayer(player);
        }
@@ -695,7 +674,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               if (INGAME(it) && it.lms_spectate_warning < 2)
+               if (INGAME(it))
                        ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
@@ -706,23 +685,10 @@ MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
-
-       if(warmup_stage || time < game_starttime || player.lms_spectate_warning)
-       {
-               // for the forfeit message...
-               player.lms_spectate_warning = 2;
-       }
-       else
-       {
-               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
-               {
-                       player.lms_spectate_warning = 1;
-                       sprint(player, "^1WARNING:^7 you can't rejoin this match after spectating. Use the same command again to spectate anyway.\n");
-                       Send_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CENTER_LMS_SPECWARN);
-               }
-               return MUT_SPECCMD_RETURN;
-       }
-       return MUT_SPECCMD_CONTINUE;
+       if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_PLAYER_OUT_OF_GAME)
+               return MUT_SPECCMD_CONTINUE;
+       // ranked players (out of game) can no longer become real spectators
+       return MUT_SPECCMD_RETURN;
 }
 
 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)