--- /dev/null
+#pragma once
+
+#include <common/mutators/base.qh>
+
+void mayhem_Initialize();
+
+REGISTER_MUTATOR(mayhem, false)
+{
+ MUTATOR_STATIC();
+ MUTATOR_ONADD
+ {
+ mayhem_Initialize();
+ }
+ return 0;
+}
+
+void MayhemCalculatePlayerScore(entity scorer);