]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/nexball/sv_weapon.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / nexball / sv_weapon.qc
index 3568f221b63fe53fbc440a282cf037bc14a59e6f..e26af778015650f241d2cb5afb127de50f565442 100644 (file)
@@ -112,7 +112,7 @@ void W_Nexball_Attack(entity actor, .entity weaponentity, float t)
        if(!(ball = actor.ballcarried))
                return;
 
-       W_SetupShot(actor, weaponentity, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0);
+       W_SetupShot(actor, weaponentity, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0, WEP_PORTO.m_id); // TODO: use ballstealer weapon here? we don't want duplicates in the scoreboard
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, NULL);
        if(trace_startsolid)
        {
@@ -146,7 +146,7 @@ void W_Nexball_Attack2(entity actor, .entity weaponentity)
        if(actor.ballcarried.enemy)
        {
                entity _ball = actor.ballcarried;
-               W_SetupShot(actor, weaponentity, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0);
+               W_SetupShot(actor, weaponentity, false, 4, SND_NB_SHOOT1, CH_WEAPON_A, 0, WEP_PORTO.m_id | HITTYPE_SECONDARY); // TODO: use the ball stealer weapon here? probably don't want duplicates
                DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32, _ball));
                setthink(_ball, W_Nexball_Think);
                _ball.nextthink = time;
@@ -156,7 +156,7 @@ void W_Nexball_Attack2(entity actor, .entity weaponentity)
        if(!autocvar_g_nexball_tackling)
                return;
 
-       W_SetupShot(actor, weaponentity, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0);
+       W_SetupShot(actor, weaponentity, false, 2, SND_NB_SHOOT2, CH_WEAPON_A, 0, WEP_PORTO.m_id);
        entity missile = new(ballstealer);
 
        missile.owner = actor;