if(this.count > 10)
{
- remove(this);
+ delete(this);
return;
}
setmodel(e, MDL_ONS_RAY);
setorigin(e, org);
e.angles = randomvec() * 360;
- e.move_origin = org;
- e.movetype = MOVETYPE_NONE;
+ set_movetype(e, MOVETYPE_NONE);
e.alpha = 0;
e.scale = random() * 5 + 8;
e.move_time = time + 0.05;
e.drawmask = MASK_NORMAL;
e.draw = ons_generator_ray_draw;
+ IL_PUSH(g_drawables, e);
}
void generator_draw(entity this)
setmodel(this, MDL_ONS_GEN);
setsize(this, GENERATOR_MIN, GENERATOR_MAX);
- this.move_movetype = MOVETYPE_NOCLIP;
+ set_movetype(this, MOVETYPE_NOCLIP);
this.solid = SOLID_BBOX;
- this.movetype = MOVETYPE_NOCLIP;
- this.move_origin = this.origin;
+ set_movetype(this, MOVETYPE_NOCLIP);
this.move_time = time;
this.drawmask = MASK_NORMAL;
this.alpha = 1;