setorigin(this, this.origin);
setmodel(this, MDL_ONS_GEN);
+ this.solid = SOLID_BBOX; // before setsize to ensure area grid linking
setsize(this, GENERATOR_MIN, GENERATOR_MAX);
set_movetype(this, MOVETYPE_NOCLIP);
- this.solid = SOLID_BBOX;
set_movetype(this, MOVETYPE_NOCLIP);
this.move_time = time;
this.drawmask = MASK_NORMAL;