return;
if(!IS_PLAYER(toucher)) { return; }
- if(toucher.frozen) { return; }
+ if(STAT(FROZEN, toucher)) { return; }
if(IS_DEAD(toucher)) { return; }
if ( SAME_TEAM(self,toucher) )
if ( IS_PLAYER(self) )
{
- if ( !self.frozen )
+ if ( !STAT(FROZEN, self) )
{
entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);