float autocvar_g_onslaught_click_radius;
void FixSize(entity e);
+entity cam;
// =======================
// CaptureShield Functions
// =======================
+bool clientcamera_send(entity this, entity to, int sf)
+{
+ WriteHeader(MSG_ENTITY, ENT_ONSCAMERA);
+
+ WriteCoord(MSG_ENTITY, this.origin_x);
+ WriteCoord(MSG_ENTITY, this.origin_y);
+ WriteCoord(MSG_ENTITY, this.origin_z);
+
+ WriteAngle(MSG_ENTITY, this.angles_x);
+ WriteAngle(MSG_ENTITY, this.angles_y);
+ WriteAngle(MSG_ENTITY, this.angles_z);
+
+ return true;
+}
+
bool ons_CaptureShield_Customize(entity this, entity client)
{
entity e = WaypointSprite_getviewentity(client);
{
l.islinked = false;
l.isshielded = true;
- int i;
- for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; }
+ l.aregensneighbor = 0;
+ l.arecpsneighbor = 0;
LOG_DEBUG(etos(l), " (point) belongs to team ", ftos(l.team));
l.sprite.SendFlags |= 16;
}
l.enemy.isshielded = false;
}
if(l.goalentity.classname == "onslaught_generator")
- l.enemy.isgenneighbor[l.goalentity.team] = true;
+ l.enemy.aregensneighbor |= BIT(l.goalentity.team);
else
- l.enemy.iscpneighbor[l.goalentity.team] = true;
+ l.enemy.arecpsneighbor |= BIT(l.goalentity.team);
}
if (l.enemy.islinked)
{
l.goalentity.isshielded = false;
}
if(l.enemy.classname == "onslaught_generator")
- l.goalentity.isgenneighbor[l.enemy.team] = true;
+ l.goalentity.aregensneighbor |= BIT(l.enemy.team);
else
- l.goalentity.iscpneighbor[l.enemy.team] = true;
+ l.goalentity.arecpsneighbor |= BIT(l.enemy.team);
}
}
// now update the generators
int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber)
{
- if(cp.isgenneighbor[teamnumber]) { return 2; }
- if(cp.iscpneighbor[teamnumber]) { return 1; }
+ if(cp.aregensneighbor & BIT(teamnumber)) return 2;
+ if(cp.arecpsneighbor & BIT(teamnumber)) return 1;
return 0;
}
pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_CPDESTROYED), this.owner.message, attacker.netname);
- PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
- PlayerScore_Add(attacker, SP_SCORE, 10);
+ GameRules_scoring_add(attacker, ONS_TAKES, 1);
+ GameRules_scoring_add(attacker, SCORE, 10);
this.owner.goalentity = NULL;
this.owner.islinked = false;
if(IS_PLAYER(this.owner.ons_toucher))
{
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, this.owner.ons_toucher.netname, this.owner.message);
- Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE), this.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, this.owner.ons_toucher, MSG_CENTER, APP_TEAM_NUM(this.owner.ons_toucher.team, CENTER_ONS_CAPTURE_TEAM), this.owner.message);
Send_Notification(NOTIF_ONE, this.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, this.owner.message);
- PlayerScore_Add(this.owner.ons_toucher, SP_ONS_CAPS, 1);
- PlayerTeamScore_AddScore(this.owner.ons_toucher, 10);
+ GameRules_scoring_add(this.owner.ons_toucher, ONS_CAPS, 1);
+ GameRules_scoring_add_team(this.owner.ons_toucher, SCORE, 10);
}
this.owner.ons_toucher = NULL;
}
}
+void ons_camSetup(entity this)
+{
+ vector dir;
+ vector ang = '0 0 0';
+ vector best_ang = '0 0 0';
+ float best_trace_fraction = 0;
+ while(ang.y < 360)
+ {
+ dir = vec2(cos(ang.y * DEG2RAD), sin(ang.y * DEG2RAD));
+ dir *= 500;
+ traceline(this.origin, this.origin - dir, MOVE_WORLDONLY, this);
+ if(trace_fraction > best_trace_fraction)
+ {
+ best_trace_fraction = trace_fraction;
+ best_ang = ang;
+ if(trace_fraction == 1)
+ break;
+ }
+ ang.y += 90;
+ if(ang.y == 360)
+ ang.y = 45;
+ }
+ cam.origin = this.origin;
+ setorigin(cam, cam.origin);
+ cam.angles = best_ang;
+ Net_LinkEntity(cam, false, 0, clientcamera_send);
+
+ FOREACH_CLIENT(true, it.clientcamera = cam;);
+
+ WriteByte(MSG_ALL, SVC_SETVIEWANGLES);
+ WriteAngle(MSG_ALL, cam.angles_x);
+ WriteAngle(MSG_ALL, cam.angles_y);
+ WriteAngle(MSG_ALL, cam.angles_z);
+}
+
void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
- if(damage <= 0) { return; }
- if(warmup_stage || gameover) { return; }
- if(!round_handler_IsRoundStarted()) { return; }
+ if(damage <= 0) return;
+ if(warmup_stage || game_stopped) return;
+ if(!round_handler_IsRoundStarted()) return;
if (attacker != this)
{
else
{
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_ONSLAUGHT_GENDESTROYED));
- PlayerScore_Add(attacker, SP_SCORE, 100);
+ GameRules_scoring_add(attacker, SCORE, 100);
}
this.iscaptured = false;
this.islinked = false;
//WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor
onslaught_updatelinks();
+
+ ons_camSetup(this);
}
// Throw some flaming gibs on damage, more damage = more chance for gib
void ons_GeneratorThink(entity this)
{
this.nextthink = time + GEN_THINKRATE;
- if (!gameover)
+ if (!game_stopped)
{
if(!this.isshielded && this.wait < time)
{
this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health;
this.takedamage = DAMAGE_AIM;
this.bot_attack = true;
- IL_PUSH(g_bot_targets, this);
+ if(!IL_CONTAINS(g_bot_targets, this))
+ IL_PUSH(g_bot_targets, this);
this.iscaptured = true;
this.islinked = true;
this.isshielded = true;
gen.classname = "onslaught_generator";
gen.solid = SOLID_BBOX;
gen.team_saved = teamnumber;
+ IL_PUSH(g_saved_team, gen);
set_movetype(gen, MOVETYPE_NONE);
gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
gen.takedamage = DAMAGE_AIM;
nades_Clear(it);
});
+ game_stopped = true;
return 1;
}
continue;
// Ignore owned controlpoints
- if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
+ if(!((cp2.aregensneighbor & BIT(this.team)) || (cp2.arecpsneighbor & BIT(this.team))))
continue;
// Count team mates interested in this control point
best.cnt += 1;
this.havocbot_attack_time = 0;
- if(checkpvs(this.view_ofs,cp))
- if(checkpvs(this.view_ofs,best))
+ if(checkpvs(this.origin + this.view_ofs, cp))
+ if(checkpvs(this.origin + this.view_ofs, best))
this.havocbot_attack_time = time + 2;
}
else
bestwp.cnt += 1;
this.havocbot_attack_time = 0;
- if(checkpvs(this.view_ofs,g))
- if(checkpvs(this.view_ofs,bestwp))
+ if(checkpvs(this.origin + this.view_ofs, g))
+ if(checkpvs(this.origin + this.view_ofs, bestwp))
this.havocbot_attack_time = time + 5;
return true;
if(this.havocbot_attack_time>time)
return;
- if (this.bot_strategytime < time)
+ if (navigation_goalrating_timeout(this))
{
navigation_goalrating_start(this);
havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
navigation_goalrating_end(this);
- this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_timeout_set(this);
}
}
loc += tele_target.origin + '0 0 128' * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
+ tracebox(loc, STAT(PL_MIN, player), STAT(PL_MAX, player), loc, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid)
{
traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the NULL
STAT(ROUNDLOST, it) = false;
it.ons_deathloc = '0 0 0';
PutClientInServer(it);
+ it.clientcamera = it;
});
return false;
}
{
if(SAME_TEAM(tmp_entity, player))
if(random_target)
- RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ RandomSelection_AddEnt(tmp_entity, 1, 1);
else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
closest_target = tmp_entity;
}
iteration_scale -= i / 10;
loc = closest_target.origin + '0 0 96' * iteration_scale;
loc += ('0 1 0' * random()) * 128 * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
+ tracebox(loc, STAT(PL_MIN, player), STAT(PL_MAX, player), loc, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid)
{
traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL
for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
{
if(random_target)
- RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ RandomSelection_AddEnt(tmp_entity, 1, 1);
else
{
if(SAME_TEAM(tmp_entity, player))
iteration_scale -= i / 10;
loc = closest_target.origin + '0 0 128' * iteration_scale;
loc += ('0 1 0' * random()) * 256 * iteration_scale;
- tracebox(loc, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), loc, MOVE_NORMAL, player);
+ tracebox(loc, STAT(PL_MIN, player), STAT(PL_MAX, player), loc, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid)
{
traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the NULL
MUTATOR_HOOKFUNCTION(ons, PlayerUseKey)
{
- if(MUTATOR_RETURNVALUE || gameover) { return false; }
+ if(MUTATOR_RETURNVALUE || game_stopped) return false;
entity player = M_ARGV(0, entity);
if(c2 >= 0) teams |= BIT(1);
if(c3 >= 0) teams |= BIT(2);
if(c4 >= 0) teams |= BIT(3);
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
- ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
- ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0);
- ScoreRules_basics_end();
+ GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
+ field_team(ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+ field(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ field(SP_ONS_TAKES, "takes", 0);
+ });
}
void ons_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up
g_onslaught = true;
ons_captureshield_force = autocvar_g_onslaught_shield_force;
+ cam = new(objective_camera);
+
InitializeEntity(NULL, ons_DelayedInit, INITPRIO_GAMETYPE);
}