float autocvar_g_onslaught_spawn_choose;
float autocvar_g_onslaught_click_radius;
-void FixSize(entity e);
entity cam;
// =======================
// Junk Pile
// ==========
-void setmodel_fixsize(entity e, Model m)
-{
- setmodel(e, m);
- FixSize(e);
-}
-
void onslaught_updatelinks()
{
entity l;
ons_notification_time[this.team] = time;
}
- this.health = this.health - damage;
+ TakeResource(this, RESOURCE_HEALTH, damage);
if(this.owner.iscaptured)
- WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
+ WaypointSprite_UpdateHealth(this.owner.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
else
- WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - this.health) / (this.count / ONS_CP_THINKRATE));
+ WaypointSprite_UpdateBuildFinished(this.owner.sprite, time + (this.max_health - GetResourceAmount(this, RESOURCE_HEALTH)) / (this.count / ONS_CP_THINKRATE));
this.pain_finished = time + 1;
// particles on every hit
pointparticles(EFFECT_SPARKS, hitloc, force*-1, 1);
else
sound(this, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
- if (this.health < 0)
+ if (GetResourceAmount(this, RESOURCE_HEALTH) < 0)
{
sound(this, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);
this.owner.waslinked = this.owner.islinked;
if(this.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(this.owner, MDL_ONS_CP_PAD1);
+ setmodel(this.owner, MDL_ONS_CP_PAD1);
//setsize(this, '-32 -32 0', '32 32 8');
delete(this);
this.SendFlags |= CPSF_STATUS;
}
+bool ons_ControlPoint_Icon_Heal(entity targ, entity inflictor, float amount, float limit)
+{
+ float hlth = GetResourceAmount(targ, RESOURCE_HEALTH);
+ float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health);
+ if (hlth <= 0 || hlth >= true_limit)
+ return false;
+
+ GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit);
+ hlth = GetResourceAmount(targ, RESOURCE_HEALTH);
+ if(targ.owner.iscaptured)
+ WaypointSprite_UpdateHealth(targ.owner.sprite, hlth);
+ else
+ WaypointSprite_UpdateBuildFinished(targ.owner.sprite, time + (targ.max_health - hlth) / (targ.count / ONS_CP_THINKRATE));
+ targ.SendFlags |= CPSF_STATUS;
+ return true;
+}
+
void ons_ControlPoint_Icon_Think(entity this)
{
this.nextthink = time + ONS_CP_THINKRATE;
_friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
_enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
- this.health = bound(0, this.health + (_friendly_count - _enemy_count), this.max_health);
+ GiveResourceWithLimit(this, RESOURCE_HEALTH, (_friendly_count - _enemy_count), this.max_health);
this.SendFlags |= CPSF_STATUS;
- if(this.health <= 0)
+ if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
{
ons_ControlPoint_Icon_Damage(this, this, this, 1, 0, DMG_NOWEP, this.origin, '0 0 0');
return;
if (time > this.pain_finished + 5)
{
- if(this.health < this.max_health)
+ if(GetResourceAmount(this, RESOURCE_HEALTH) < this.max_health)
{
- this.health = this.health + this.count;
- if (this.health >= this.max_health)
- this.health = this.max_health;
- WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
+ GiveResourceWithLimit(this, RESOURCE_HEALTH, this.count, this.max_health);
+ WaypointSprite_UpdateHealth(this.owner.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
}
}
}
// damaged fx
- if(random() < 0.6 - this.health / this.max_health)
+ if(random() < 0.6 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health)
{
Send_Effect(EFFECT_ELECTRIC_SPARKS, this.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
if(!a)
return;
- this.health = this.health + this.count;
+ GiveResource(this, RESOURCE_HEALTH, this.count);
this.SendFlags |= CPSF_STATUS;
- if (this.health >= this.max_health)
+ if (GetResourceAmount(this, RESOURCE_HEALTH) >= this.max_health)
{
- this.health = this.max_health;
+ SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health);
this.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
setthink(this, ons_ControlPoint_Icon_Think);
sound(this, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
Send_Effect(EFFECT_CAP(this.owner.team), this.owner.origin, '0 0 0', 1);
WaypointSprite_UpdateMaxHealth(this.owner.sprite, this.max_health);
- WaypointSprite_UpdateHealth(this.owner.sprite, this.health);
+ WaypointSprite_UpdateHealth(this.owner.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
if(IS_PLAYER(this.owner.ons_toucher))
{
this.SendFlags |= CPSF_SETUP;
}
if(this.owner.model != MDL_ONS_CP_PAD2.model_str())
- setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2);
+ setmodel(this.owner, MDL_ONS_CP_PAD2);
- if(random() < 0.9 - this.health / this.max_health)
+ if(random() < 0.9 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health)
Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1);
}
e.owner = cp;
e.max_health = autocvar_g_onslaught_cp_health;
- e.health = autocvar_g_onslaught_cp_buildhealth;
+ SetResourceAmountExplicit(e, RESOURCE_HEALTH, autocvar_g_onslaught_cp_buildhealth);
e.solid = SOLID_NOT;
e.takedamage = DAMAGE_AIM;
e.bot_attack = true;
IL_PUSH(g_bot_targets, e);
e.event_damage = ons_ControlPoint_Icon_Damage;
+ e.event_heal = ons_ControlPoint_Icon_Heal;
e.team = player.team;
e.colormap = 1024 + (e.team - 1) * 17;
- e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
+ e.count = (e.max_health - GetResourceAmount(e, RESOURCE_HEALTH)) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1);
- WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
+ WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - GetResourceAmount(e, RESOURCE_HEALTH)) / (e.count / ONS_CP_THINKRATE));
WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
cp.sprite.SendFlags |= 16;
else
{
WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health);
- WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health);
+ WaypointSprite_UpdateHealth(e.sprite, GetResourceAmount(e.goalentity, RESOURCE_HEALTH));
}
}
if(e.lastshielded)
int attackable;
if(IS_VEHICLE(toucher) && toucher.owner)
- if(autocvar_g_onslaught_allow_vehicle_touch)
+ {
+ if (!autocvar_g_onslaught_allow_vehicle_touch)
+ return;
toucher = toucher.owner;
- else
- return;
+ }
if(!IS_PLAYER(toucher)) { return; }
if(STAT(FROZEN, toucher)) { return; }
setthink(this, ons_ControlPoint_Think);
this.ons_toucher = NULL;
this.nextthink = time + ONS_CP_THINKRATE;
- setmodel_fixsize(this, MDL_ONS_CP_PAD1);
+ setmodel(this, MDL_ONS_CP_PAD1);
WaypointSprite_UpdateMaxHealth(this.sprite, 0);
WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY);
if(cp.message == "") { cp.message = "a"; }
// appearence
- setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
+ setmodel(cp, MDL_ONS_CP_PAD1);
// control point placement
if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
play2team(this.team, SND(ONS_GENERATOR_UNDERATTACK));
}
}
- this.health = this.health - damage;
- WaypointSprite_UpdateHealth(this.sprite, this.health);
+ TakeResource(this, RESOURCE_HEALTH, damage);
+ float hlth = GetResourceAmount(this, RESOURCE_HEALTH);
+ WaypointSprite_UpdateHealth(this.sprite, hlth);
// choose an animation frame based on health
- this.frame = 10 * bound(0, (1 - this.health / this.max_health), 1);
+ this.frame = 10 * bound(0, (1 - hlth / this.max_health), 1);
// see if the generator is still functional, or dying
- if (this.health > 0)
+ if (hlth > 0)
{
- this.lasthealth = this.health;
+ this.lasthealth = hlth;
}
else
{
this.isshielded = false;
this.takedamage = DAMAGE_NO; // can't be hurt anymore
this.event_damage = func_null; // won't do anything if hurt
+ this.event_heal = func_null;
this.count = 0; // reset counter
setthink(this, func_null);
this.nextthink = 0;
this.SendFlags |= GSF_STATUS;
}
+bool ons_GeneratorHeal(entity targ, entity inflictor, float amount, float limit)
+{
+ float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health);
+ float hlth = GetResourceAmount(targ, RESOURCE_HEALTH);
+ if (hlth <= 0 || hlth >= true_limit)
+ return false;
+
+ GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit);
+ hlth = GetResourceAmount(targ, RESOURCE_HEALTH);
+ WaypointSprite_UpdateHealth(targ.sprite, hlth);
+ targ.frame = 10 * bound(0, (1 - hlth / targ.max_health), 1);
+ targ.lasthealth = hlth;
+ targ.SendFlags |= GSF_STATUS;
+ return true;
+}
+
void ons_GeneratorThink(entity this)
{
this.nextthink = time + GEN_THINKRATE;
- if (!game_stopped)
+
+ if (game_stopped || this.isshielded || time < this.wait)
+ return;
+
+ this.wait = time + 5;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it),
{
- if(!this.isshielded && this.wait < time)
+ if (SAME_TEAM(it, this))
{
- this.wait = time + 5;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- if(SAME_TEAM(it, this))
- {
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
- soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
- }
- else
- Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED));
- });
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
+ msg_entity = it;
+ soundto(MSG_ONE, this, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
}
- }
+ else
+ Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED));
+ });
}
void ons_GeneratorReset(entity this)
{
this.team = this.team_saved;
- this.lasthealth = this.max_health = this.health = autocvar_g_onslaught_gen_health;
+ SetResourceAmountExplicit(this, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
+ this.lasthealth = this.max_health = autocvar_g_onslaught_gen_health;
this.takedamage = DAMAGE_AIM;
this.bot_attack = true;
if(!IL_CONTAINS(g_bot_targets, this))
this.islinked = true;
this.isshielded = true;
this.event_damage = ons_GeneratorDamage;
+ this.event_heal = ons_GeneratorHeal;
setthink(this, ons_GeneratorThink);
this.nextthink = time + GEN_THINKRATE;
this.SendFlags |= GSF_STATUS;
WaypointSprite_UpdateMaxHealth(this.sprite, this.max_health);
- WaypointSprite_UpdateHealth(this.sprite, this.health);
+ WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH));
WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY);
onslaught_updatelinks();
gen.team_saved = teamnumber;
IL_PUSH(g_saved_team, gen);
set_movetype(gen, MOVETYPE_NONE);
- gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
+ gen.lasthealth = gen.max_health = autocvar_g_onslaught_gen_health;
+ SetResourceAmountExplicit(gen, RESOURCE_HEALTH, autocvar_g_onslaught_gen_health);
gen.takedamage = DAMAGE_AIM;
gen.bot_attack = true;
IL_PUSH(g_bot_targets, gen);
gen.event_damage = ons_GeneratorDamage;
+ gen.event_heal = ons_GeneratorHeal;
gen.reset = ons_GeneratorReset;
setthink(gen, ons_GeneratorThink);
gen.nextthink = time + GEN_THINKRATE;
WaypointSprite_SpawnFixed(WP_Null, gen.origin + CPGEN_WAYPOINT_OFFSET, gen, sprite, RADARICON_NONE);
WaypointSprite_UpdateRule(gen.sprite, gen.team, SPRITERULE_TEAMPLAY);
WaypointSprite_UpdateMaxHealth(gen.sprite, gen.max_health);
- WaypointSprite_UpdateHealth(gen.sprite, gen.health);
+ WaypointSprite_UpdateHealth(gen.sprite, GetResourceAmount(gen, RESOURCE_HEALTH));
InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
}
// NOTE: LEGACY CODE, needs to be re-written!
-void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
-{
- bool needarmor = false, needweapons = false;
-
- // Needs armor/health?
- if(this.health<100)
- needarmor = true;
-
- // Needs weapons?
- int c = 0;
- FOREACH(Weapons, it != WEP_Null, {
- if(this.weapons & (it.m_wepset))
- if(++c >= 4)
- break;
- });
-
- if(c<4)
- needweapons = true;
-
- if(!needweapons && !needarmor)
- return;
-
- LOG_DEBUG(this.netname, " needs weapons ", ftos(needweapons));
- LOG_DEBUG(this.netname, " needs armor ", ftos(needarmor));
-
- // See what is around
- IL_EACH(g_items, it.bot_pickup,
- {
- // gather health and armor only
- if (it.solid)
- if ( ((it.health || it.armorvalue) && needarmor) || (it.weapons && needweapons ) )
- if (vdist(it.origin - org, <, sradius))
- {
- int t = it.bot_pickupevalfunc(this, it);
- if (t > 0)
- navigation_routerating(this, it, t * ratingscale, 500);
- }
- });
-}
-
void havocbot_role_ons_setrole(entity this, int role)
{
- LOG_DEBUG(this.netname," switched to ");
switch(role)
{
case HAVOCBOT_ONS_ROLE_DEFENSE:
- LOG_DEBUG("defense");
+ LOG_DEBUG(this.netname, " switched to defense");
this.havocbot_role = havocbot_role_ons_defense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_ASSISTANT:
- LOG_DEBUG("assistant");
+ LOG_DEBUG(this.netname, " switched to assistant");
this.havocbot_role = havocbot_role_ons_assistant;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_OFFENSE:
- LOG_DEBUG("offense");
+ LOG_DEBUG(this.netname, " switched to offense");
this.havocbot_role = havocbot_role_ons_offense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
this.havocbot_role_timeout = 0;
break;
}
- LOG_DEBUG("");
}
void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
// Count team mates interested in this control point
// (easier and cleaner than keeping counters per cp and teams)
- FOREACH_CLIENT(IS_PLAYER(it), {
+ FOREACH_CLIENT(it != this && IS_PLAYER(it), {
if(SAME_TEAM(it, this))
- if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
+ if(it.havocbot_role == havocbot_role_ons_offense)
if(it.havocbot_ons_target == cp2)
++c;
});
}
// We'll consider only the best case
- bestvalue = 99999999999;
+ bestvalue = FLOAT_MAX;
cp = NULL;
for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
{
// Rate waypoints near it
found = false;
best = NULL;
- bestvalue = 99999999999;
- for(radius=0; radius<1000 && !found; radius+=500)
+ bestvalue = FLOAT_MAX;
+ for (radius = 500; radius <= 1000 && !found; radius += 500)
{
- for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
+ IL_EACH(g_waypoints, vdist(cp.origin - it.origin, <, radius),
{
- if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,cp))
+ if (!(it.wpflags & WAYPOINTFLAG_GENERATED) && checkpvs(it.origin, cp))
{
found = true;
- if(wp.cnt<bestvalue)
+ if (it.cnt < bestvalue)
{
- best = wp;
- bestvalue = wp.cnt;
+ best = it;
+ bestvalue = it.cnt;
}
}
- }
+ });
}
if(best)
{
// Should be touched
LOG_DEBUG(this.netname, " found a touchable controlpoint at ", vtos(cp.origin));
- found = false;
-
- // Look for auto generated waypoint
- if (!bot_waypoints_for_items)
- for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
- {
- if(wp.classname=="waypoint")
- {
- navigation_routerating(this, wp, ratingscale, 10000);
- found = true;
- }
- }
-
- // Nothing found, rate the controlpoint itself
- if (!found)
- navigation_routerating(this, cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale * 2, 10000);
}
}
{
entity g, wp, bestwp;
bool found;
- int best;
+ int bestvalue;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
// Rate waypoints near it
found = false;
bestwp = NULL;
- best = 99999999999;
+ bestvalue = FLOAT_MAX;
- for(wp=findradius(g.origin,400); wp; wp=wp.chain)
+ IL_EACH(g_waypoints, vdist(g.origin - it.origin, <, 400),
{
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,g))
+ if (checkpvs(it.origin, g))
{
found = true;
- if(wp.cnt<best)
+ if (it.cnt < bestvalue)
{
- bestwp = wp;
- best = wp.cnt;
+ bestwp = it;
+ bestvalue = it.cnt;
}
}
- }
+ });
if(bestwp)
{
{
navigation_goalrating_start(this);
havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
- if(!havocbot_goalrating_ons_generator_attack(this, 20000))
- havocbot_goalrating_ons_controlpoints_attack(this, 20000);
- havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
+ if(!havocbot_goalrating_ons_generator_attack(this, 10000))
+ havocbot_goalrating_ons_controlpoints_attack(this, 10000);
+ havocbot_goalrating_items(this, 25000, this.origin, 10000);
navigation_goalrating_end(this);
navigation_goalrating_timeout_set(this);
player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
makevectors(player.angles);
player.fixangle = true;
+ if (IS_BOT_CLIENT(player))
+ {
+ player.v_angle = player.angles;
+ bot_aim_reset(player);
+ }
player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
if ( tele_effects )
for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
{
if(SAME_TEAM(tmp_entity, player))
- if(random_target)
- RandomSelection_AddEnt(tmp_entity, 1, 1);
- else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
- closest_target = tmp_entity;
+ {
+ if(random_target)
+ RandomSelection_AddEnt(tmp_entity, 1, 1);
+ else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
+ closest_target = tmp_entity;
+ }
}
if(random_target) { closest_target = RandomSelection_chosen_ent; }
{
entity source_point = ons_Nearest_ControlPoint(player, player.origin, autocvar_g_onslaught_teleport_radius);
- if ( !source_point && player.health > 0 )
+ if ( !source_point && GetResourceAmount(player, RESOURCE_HEALTH) > 0 )
{
sprint(player, "\nYou need to be next to a control point\n");
return true;
return true;
}
- if ( player.health <= 0 )
+ if ( GetResourceAmount(player, RESOURCE_HEALTH) <= 0 )
{
player.ons_spawn_by = closest_target;
player.respawn_flags = player.respawn_flags | RESPAWN_FORCE;
{
entity wp_owner = wp.owner;
entity e = WaypointSprite_getviewentity(to);
- if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
+ if(SAME_TEAM(e, wp_owner) && GetResourceAmount(wp_owner.goalentity, RESOURCE_HEALTH) >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag |= 2; }
}
if(wp.owner.classname == "onslaught_generator")
{
entity wp_owner = wp.owner;
- if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { wp_flag |= 2; }
- if(wp_owner.health <= 0) { wp_flag |= 2; }
+ if(wp_owner.isshielded && GetResourceAmount(wp_owner, RESOURCE_HEALTH) >= wp_owner.max_health) { wp_flag |= 2; }
+ if(GetResourceAmount(wp_owner, RESOURCE_HEALTH) <= 0) { wp_flag |= 2; }
}
}