float autocvar_g_onslaught_spawn_choose;
float autocvar_g_onslaught_click_radius;
-void FixSize(entity e);
entity cam;
// =======================
// Junk Pile
// ==========
-void setmodel_fixsize(entity e, Model m)
-{
- setmodel(e, m);
- FixSize(e);
-}
-
void onslaught_updatelinks()
{
entity l;
this.owner.waslinked = this.owner.islinked;
if(this.owner.model != "models/onslaught/controlpoint_pad.md3")
- setmodel_fixsize(this.owner, MDL_ONS_CP_PAD1);
+ setmodel(this.owner, MDL_ONS_CP_PAD1);
//setsize(this, '-32 -32 0', '32 32 8');
delete(this);
this.SendFlags |= CPSF_SETUP;
}
if(this.owner.model != MDL_ONS_CP_PAD2.model_str())
- setmodel_fixsize(this.owner, MDL_ONS_CP_PAD2);
+ setmodel(this.owner, MDL_ONS_CP_PAD2);
if(random() < 0.9 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health)
Send_Effect(EFFECT_RAGE, this.origin + 10 * randomvec(), '0 0 -1', 1);
int attackable;
if(IS_VEHICLE(toucher) && toucher.owner)
- if(autocvar_g_onslaught_allow_vehicle_touch)
+ {
+ if (!autocvar_g_onslaught_allow_vehicle_touch)
+ return;
toucher = toucher.owner;
- else
- return;
+ }
if(!IS_PLAYER(toucher)) { return; }
if(STAT(FROZEN, toucher)) { return; }
setthink(this, ons_ControlPoint_Think);
this.ons_toucher = NULL;
this.nextthink = time + ONS_CP_THINKRATE;
- setmodel_fixsize(this, MDL_ONS_CP_PAD1);
+ setmodel(this, MDL_ONS_CP_PAD1);
WaypointSprite_UpdateMaxHealth(this.sprite, 0);
WaypointSprite_UpdateRule(this.sprite,this.team,SPRITERULE_TEAMPLAY);
if(cp.message == "") { cp.message = "a"; }
// appearence
- setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
+ setmodel(cp, MDL_ONS_CP_PAD1);
// control point placement
if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
// NOTE: LEGACY CODE, needs to be re-written!
-void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
-{
- bool needarmor = false, needweapons = false;
-
- // Needs armor/health?
- if(GetResourceAmount(this, RESOURCE_HEALTH) < 100)
- needarmor = true;
-
- // Needs weapons?
- int c = 0;
- FOREACH(Weapons, it != WEP_Null, {
- if(STAT(WEAPONS, this) & (it.m_wepset))
- if(++c >= 4)
- break;
- });
-
- if(c<4)
- needweapons = true;
-
- if(!needweapons && !needarmor)
- return;
-
- LOG_DEBUG(this.netname, " needs weapons ", ftos(needweapons));
- LOG_DEBUG(this.netname, " needs armor ", ftos(needarmor));
-
- // See what is around
- IL_EACH(g_items, it.bot_pickup,
- {
- // gather health and armor only
- if (it.solid)
- if ( ((GetResourceAmount(it, RESOURCE_HEALTH) || GetResourceAmount(it, RESOURCE_ARMOR)) && needarmor) || (STAT(WEAPONS, it) && needweapons ) )
- if (vdist(it.origin - org, <, sradius))
- {
- int t = it.bot_pickupevalfunc(this, it);
- if (t > 0)
- navigation_routerating(this, it, t * ratingscale, 500);
- }
- });
-}
-
void havocbot_role_ons_setrole(entity this, int role)
{
- LOG_DEBUG(this.netname," switched to ");
switch(role)
{
case HAVOCBOT_ONS_ROLE_DEFENSE:
- LOG_DEBUG("defense");
+ LOG_DEBUG(this.netname, " switched to defense");
this.havocbot_role = havocbot_role_ons_defense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_ASSISTANT:
- LOG_DEBUG("assistant");
+ LOG_DEBUG(this.netname, " switched to assistant");
this.havocbot_role = havocbot_role_ons_assistant;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_OFFENSE:
- LOG_DEBUG("offense");
+ LOG_DEBUG(this.netname, " switched to offense");
this.havocbot_role = havocbot_role_ons_offense;
- this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
this.havocbot_role_timeout = 0;
break;
}
- LOG_DEBUG("");
}
void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
// Count team mates interested in this control point
// (easier and cleaner than keeping counters per cp and teams)
- FOREACH_CLIENT(IS_PLAYER(it), {
+ FOREACH_CLIENT(it != this && IS_PLAYER(it), {
if(SAME_TEAM(it, this))
- if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
+ if(it.havocbot_role == havocbot_role_ons_offense)
if(it.havocbot_ons_target == cp2)
++c;
});
}
// We'll consider only the best case
- bestvalue = 99999999999;
+ bestvalue = FLOAT_MAX;
cp = NULL;
for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
{
// Rate waypoints near it
found = false;
best = NULL;
- bestvalue = 99999999999;
- for(radius=0; radius<1000 && !found; radius+=500)
+ bestvalue = FLOAT_MAX;
+ for (radius = 500; radius <= 1000 && !found; radius += 500)
{
- for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
+ IL_EACH(g_waypoints, vdist(cp.origin - it.origin, <, radius),
{
- if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,cp))
+ if (!(it.wpflags & WAYPOINTFLAG_GENERATED) && checkpvs(it.origin, cp))
{
found = true;
- if(wp.cnt<bestvalue)
+ if (it.cnt < bestvalue)
{
- best = wp;
- bestvalue = wp.cnt;
+ best = it;
+ bestvalue = it.cnt;
}
}
- }
+ });
}
if(best)
{
// Should be touched
LOG_DEBUG(this.netname, " found a touchable controlpoint at ", vtos(cp.origin));
- found = false;
-
- // Look for auto generated waypoint
- if (!bot_waypoints_for_items)
- for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
- {
- if(wp.classname=="waypoint")
- {
- navigation_routerating(this, wp, ratingscale, 10000);
- found = true;
- }
- }
-
- // Nothing found, rate the controlpoint itself
- if (!found)
- navigation_routerating(this, cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale * 2, 10000);
}
}
{
entity g, wp, bestwp;
bool found;
- int best;
+ int bestvalue;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
// Rate waypoints near it
found = false;
bestwp = NULL;
- best = 99999999999;
+ bestvalue = FLOAT_MAX;
- for(wp=findradius(g.origin,400); wp; wp=wp.chain)
+ IL_EACH(g_waypoints, vdist(g.origin - it.origin, <, 400),
{
- if(wp.classname=="waypoint")
- if(checkpvs(wp.origin,g))
+ if (checkpvs(it.origin, g))
{
found = true;
- if(wp.cnt<best)
+ if (it.cnt < bestvalue)
{
- bestwp = wp;
- best = wp.cnt;
+ bestwp = it;
+ bestvalue = it.cnt;
}
}
- }
+ });
if(bestwp)
{
{
navigation_goalrating_start(this);
havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
- if(!havocbot_goalrating_ons_generator_attack(this, 20000))
- havocbot_goalrating_ons_controlpoints_attack(this, 20000);
- havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
+ if(!havocbot_goalrating_ons_generator_attack(this, 10000))
+ havocbot_goalrating_ons_controlpoints_attack(this, 10000);
+ havocbot_goalrating_items(this, 25000, this.origin, 10000);
navigation_goalrating_end(this);
navigation_goalrating_timeout_set(this);
player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
makevectors(player.angles);
player.fixangle = true;
+ if (IS_BOT_CLIENT(player))
+ {
+ player.v_angle = player.angles;
+ bot_aim_reset(player);
+ }
player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
if ( tele_effects )
for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
{
if(SAME_TEAM(tmp_entity, player))
- if(random_target)
- RandomSelection_AddEnt(tmp_entity, 1, 1);
- else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
- closest_target = tmp_entity;
+ {
+ if(random_target)
+ RandomSelection_AddEnt(tmp_entity, 1, 1);
+ else if(vlen2(tmp_entity.origin - spawn_loc) <= vlen2(closest_target.origin - spawn_loc) || closest_target == NULL)
+ closest_target = tmp_entity;
+ }
}
if(random_target) { closest_target = RandomSelection_chosen_ent; }