]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/race/race.qc
Move all the remaining gamemodes to common
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / race / race.qc
diff --git a/qcsrc/common/gamemodes/gamemode/race/race.qc b/qcsrc/common/gamemodes/gamemode/race/race.qc
new file mode 100644 (file)
index 0000000..c98e1b6
--- /dev/null
@@ -0,0 +1,492 @@
+#include "race.qh"
+
+// TODO: sv_race
+#ifdef SVQC
+#include <server/race.qh>
+
+#define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
+float autocvar_g_race_qualifying_timelimit;
+float autocvar_g_race_qualifying_timelimit_override;
+int autocvar_g_race_teams;
+
+// legacy bot roles
+.float race_checkpoint;
+void havocbot_role_race(entity this)
+{
+       if(IS_DEAD(this))
+               return;
+
+       if (navigation_goalrating_timeout(this))
+       {
+               navigation_goalrating_start(this);
+
+               bool raw_touch_check = true;
+               int cp = this.race_checkpoint;
+
+               LABEL(search_racecheckpoints)
+               IL_EACH(g_racecheckpoints, true,
+               {
+                       if(it.cnt == cp || cp == -1)
+                       {
+                               // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
+                               // e.g. checkpoint in front of Stormkeep's warpzone
+                               // the same workaround is applied in CTS game mode
+                               if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
+                               {
+                                       cp = race_NextCheckpoint(cp);
+                                       raw_touch_check = false;
+                                       goto search_racecheckpoints;
+                               }
+                               navigation_routerating(this, it, 1000000, 5000);
+                       }
+               });
+
+               navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
+       }
+}
+
+void race_ScoreRules()
+{
+    GameRules_score_enabled(false);
+       GameRules_scoring(race_teams, 0, 0, {
+        if (race_teams) {
+            field_team(ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+        } else if (g_race_qualifying) {
+            field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+        } else {
+            field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
+            field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
+            field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
+        }
+       });
+}
+
+void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
+{
+       if(autocvar_sv_eventlog)
+               GameLogEcho(strcat(":race:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
+}
+
+float WinningCondition_Race(float fraglimit)
+{
+       float wc;
+       float n, c;
+
+       n = 0;
+       c = 0;
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               ++n;
+               if(CS(it).race_completed)
+                       ++c;
+       });
+       if(n && (n == c))
+               return WINNING_YES;
+       wc = WinningCondition_Scores(fraglimit, 0);
+
+       // ALWAYS initiate overtime, unless EVERYONE has finished the race!
+       if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
+       // do NOT support equality when the laps are all raced!
+               return WINNING_STARTSUDDENDEATHOVERTIME;
+       else
+               return WINNING_NEVER;
+}
+
+float WinningCondition_QualifyingThenRace(float limit)
+{
+       float wc;
+       wc = WinningCondition_Scores(limit, 0);
+
+       // NEVER initiate overtime
+       if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
+       {
+               return WINNING_YES;
+       }
+
+       return wc;
+}
+
+MUTATOR_HOOKFUNCTION(rc, ClientKill)
+{
+       if(g_race_qualifying)
+               M_ARGV(1, float) = 0; // killtime
+}
+
+MUTATOR_HOOKFUNCTION(rc, AbortSpeedrun)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(autocvar_g_allow_checkpoints)
+               race_PreparePlayer(player); // nice try
+}
+
+MUTATOR_HOOKFUNCTION(rc, PlayerPhysics)
+{
+       entity player = M_ARGV(0, entity);
+       float dt = M_ARGV(1, float);
+
+       player.race_movetime_frac += dt;
+       float f = floor(player.race_movetime_frac);
+       player.race_movetime_frac -= f;
+       player.race_movetime_count += f;
+       player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
+
+#ifdef SVQC
+       if(IS_PLAYER(player))
+       {
+               if (player.race_penalty)
+                       if (time > player.race_penalty)
+                               player.race_penalty = 0;
+               if(player.race_penalty)
+               {
+                       player.velocity = '0 0 0';
+                       set_movetype(player, MOVETYPE_NONE);
+                       player.disableclientprediction = 2;
+               }
+       }
+#endif
+
+       // force kbd movement for fairness
+       float wishspeed;
+       vector wishvel;
+
+       // if record times matter
+       // ensure nothing EVIL is being done (i.e. div0_evade)
+       // this hinders joystick users though
+       // but it still gives SOME analog control
+       wishvel.x = fabs(CS(player).movement.x);
+       wishvel.y = fabs(CS(player).movement.y);
+       if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
+       {
+               wishvel.z = 0;
+               wishspeed = vlen(wishvel);
+               if(wishvel.x >= 2 * wishvel.y)
+               {
+                       // pure X motion
+                       if(CS(player).movement.x > 0)
+                               CS(player).movement_x = wishspeed;
+                       else
+                               CS(player).movement_x = -wishspeed;
+                       CS(player).movement_y = 0;
+               }
+               else if(wishvel.y >= 2 * wishvel.x)
+               {
+                       // pure Y motion
+                       CS(player).movement_x = 0;
+                       if(CS(player).movement.y > 0)
+                               CS(player).movement_y = wishspeed;
+                       else
+                               CS(player).movement_y = -wishspeed;
+               }
+               else
+               {
+                       // diagonal
+                       if(CS(player).movement.x > 0)
+                               CS(player).movement_x = M_SQRT1_2 * wishspeed;
+                       else
+                               CS(player).movement_x = -M_SQRT1_2 * wishspeed;
+                       if(CS(player).movement.y > 0)
+                               CS(player).movement_y = M_SQRT1_2 * wishspeed;
+                       else
+                               CS(player).movement_y = -M_SQRT1_2 * wishspeed;
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(rc, reset_map_global)
+{
+       float s;
+
+       Score_NicePrint(NULL);
+
+       race_ClearRecords();
+       PlayerScore_Sort(race_place, 0, 1, 0);
+
+       FOREACH_CLIENT(true, {
+               if(it.race_place)
+               {
+                       s = GameRules_scoring_add(it, RACE_FASTEST, 0);
+                       if(!s)
+                               it.race_place = 0;
+               }
+               race_EventLog(ftos(it.race_place), it);
+       });
+
+       if(g_race_qualifying == 2)
+       {
+               g_race_qualifying = 0;
+               independent_players = 0;
+               cvar_set("fraglimit", ftos(race_fraglimit));
+               cvar_set("leadlimit", ftos(race_leadlimit));
+               cvar_set("timelimit", ftos(race_timelimit));
+               race_ScoreRules();
+       }
+}
+
+MUTATOR_HOOKFUNCTION(rc, ClientConnect)
+{
+       entity player = M_ARGV(0, entity);
+
+       race_PreparePlayer(player);
+       player.race_checkpoint = -1;
+
+       string rr = RACE_RECORD;
+
+       if(IS_REAL_CLIENT(player))
+       {
+               msg_entity = player;
+               race_send_recordtime(MSG_ONE);
+               race_send_speedaward(MSG_ONE);
+
+               speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
+               speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
+               race_send_speedaward_alltimebest(MSG_ONE);
+
+               float i;
+               int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
+               race_send_rankings_cnt(MSG_ONE);
+               for (i = 1; i <= m; ++i)
+               {
+                       race_SendRankings(i, 0, 0, MSG_ONE);
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(rc, MakePlayerObserver)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(g_race_qualifying)
+       if(GameRules_scoring_add(player, RACE_FASTEST, 0))
+               player.frags = FRAGS_LMS_LOSER;
+       else
+               player.frags = FRAGS_SPECTATOR;
+
+       race_PreparePlayer(player);
+       player.race_checkpoint = -1;
+}
+
+MUTATOR_HOOKFUNCTION(rc, PlayerSpawn)
+{
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+
+       if(spawn_spot.target == "")
+               // Emergency: this wasn't a real spawnpoint. Can this ever happen?
+               race_PreparePlayer(player);
+
+       // if we need to respawn, do it right
+       player.race_respawn_checkpoint = player.race_checkpoint;
+       player.race_respawn_spotref = spawn_spot;
+
+       player.race_place = 0;
+}
+
+MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(IS_PLAYER(player))
+       if(!game_stopped)
+       {
+               if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+                       race_PreparePlayer(player);
+               else // respawn
+                       race_RetractPlayer(player);
+
+               race_AbandonRaceCheck(player);
+       }
+}
+
+MUTATOR_HOOKFUNCTION(rc, PlayerDies)
+{
+       entity frag_target = M_ARGV(2, entity);
+
+       frag_target.respawn_flags |= RESPAWN_FORCE;
+       race_AbandonRaceCheck(frag_target);
+}
+
+MUTATOR_HOOKFUNCTION(rc, HavocBot_ChooseRole)
+{
+       entity bot = M_ARGV(0, entity);
+
+       bot.havocbot_role = havocbot_role_race;
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(rc, GetPressedKeys)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
+       {
+               if (!player.stored_netname)
+                       player.stored_netname = strzone(uid2name(player.crypto_idfp));
+               if(player.stored_netname != player.netname)
+               {
+                       db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
+                       strcpy(player.stored_netname, player.netname);
+               }
+       }
+
+       if (!IS_OBSERVER(player))
+       {
+               if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
+               {
+                       speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
+                       speedaward_holder = player.netname;
+                       speedaward_uid = player.crypto_idfp;
+                       speedaward_lastupdate = time;
+               }
+               if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
+               {
+                       string rr = RACE_RECORD;
+                       race_send_speedaward(MSG_ALL);
+                       speedaward_lastsent = speedaward_speed;
+                       if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
+                       {
+                               speedaward_alltimebest = speedaward_speed;
+                               speedaward_alltimebest_holder = speedaward_holder;
+                               speedaward_alltimebest_uid = speedaward_uid;
+                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
+                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
+                               race_send_speedaward_alltimebest(MSG_ALL);
+                       }
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(rc, ForbidPlayerScore_Clear)
+{
+       if(g_race_qualifying)
+               return true; // in qualifying, you don't lose score by observing
+}
+
+MUTATOR_HOOKFUNCTION(rc, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
+{
+       M_ARGV(0, float) = race_teams;
+}
+
+MUTATOR_HOOKFUNCTION(rc, Scores_CountFragsRemaining)
+{
+       // announce remaining frags if not in qualifying mode
+       if(!g_race_qualifying)
+               return true;
+}
+
+MUTATOR_HOOKFUNCTION(rc, GetRecords)
+{
+       int record_page = M_ARGV(0, int);
+       string ret_string = M_ARGV(1, string);
+
+       for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
+       {
+               if(MapInfo_Get_ByID(i))
+               {
+                       float r = race_readTime(MapInfo_Map_bspname, 1);
+
+                       if(!r)
+                               continue;
+
+                       string h = race_readName(MapInfo_Map_bspname, 1);
+                       ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
+               }
+       }
+
+       M_ARGV(1, string) = ret_string;
+}
+
+MUTATOR_HOOKFUNCTION(rc, HideTeamNagger)
+{
+       return true; // doesn't work so well
+}
+
+MUTATOR_HOOKFUNCTION(rc, FixClientCvars)
+{
+       entity player = M_ARGV(0, entity);
+
+       stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
+}
+
+MUTATOR_HOOKFUNCTION(rc, CheckRules_World)
+{
+       float checkrules_timelimit = M_ARGV(1, float);
+       float checkrules_fraglimit = M_ARGV(2, float);
+
+       if(checkrules_timelimit >= 0)
+       {
+               if(!g_race_qualifying)
+               {
+                       M_ARGV(0, float) = WinningCondition_Race(checkrules_fraglimit);
+                       return true;
+               }
+               else if(g_race_qualifying == 2)
+               {
+                       M_ARGV(0, float) = WinningCondition_QualifyingThenRace(checkrules_fraglimit);
+                       return true;
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(rc, ReadLevelCvars)
+{
+       if(g_race_qualifying == 2)
+               warmup_stage = 0;
+}
+
+void race_Initialize()
+{
+       race_ScoreRules();
+       if(g_race_qualifying == 2)
+               warmup_stage = 0;
+}
+
+void rc_SetLimits()
+{
+       int fraglimit_override, leadlimit_override;
+       float timelimit_override, qualifying_override;
+
+       if(autocvar_g_race_teams)
+       {
+               GameRules_teams(true);
+               race_teams = BITS(bound(2, autocvar_g_race_teams, 4));
+       }
+       else
+               race_teams = 0;
+
+       qualifying_override = autocvar_g_race_qualifying_timelimit_override;
+       fraglimit_override = autocvar_g_race_laps_limit;
+       leadlimit_override = 0; // currently not supported by race
+       timelimit_override = autocvar_timelimit_override;
+
+       float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
+
+       if(autocvar_g_campaign)
+       {
+               g_race_qualifying = 1;
+               independent_players = 1;
+       }
+       else if(want_qualifying)
+       {
+               g_race_qualifying = 2;
+               independent_players = 1;
+               race_fraglimit = (fraglimit_override >= 0) ? fraglimit_override : autocvar_fraglimit;
+               race_leadlimit = (leadlimit_override >= 0) ? leadlimit_override : autocvar_leadlimit;
+               race_timelimit = (timelimit_override >= 0) ? timelimit_override : autocvar_timelimit;
+               qualifying_override = (qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit;
+               fraglimit_override = 0;
+               leadlimit_override = 0;
+               timelimit_override = qualifying_override;
+       }
+       else
+               g_race_qualifying = 0;
+    GameRules_limit_score(fraglimit_override);
+    GameRules_limit_lead(leadlimit_override);
+    GameRules_limit_time(timelimit_override);
+    GameRules_limit_time_qualifying(qualifying_override);
+}
+#endif