]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/sv_rules.qc
Merge branch 'terencehill/menu_quit_confirmation' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / sv_rules.qc
index 38e3fb2abc9893a87908d36da4f2cdead5c6526f..84d89909fe98274f47eb44e51999758f9371dbb6 100644 (file)
@@ -1,5 +1,6 @@
 #include "sv_rules.qh"
 
+#include <server/spawnpoints.qh>
 #include <server/teamplay.qh>
 
 void GameRules_teams(bool value)
@@ -8,13 +9,21 @@ void GameRules_teams(bool value)
         serverflags |= SERVERFLAG_TEAMPLAY;
         teamplay = 1;
         cvar_set("teamplay", "2");  // DP needs this for sending proper getstatus replies.
+        Team_InitTeams();
+        GameRules_spawning_teams(true);
     } else {
        serverflags &= ~SERVERFLAG_TEAMPLAY;
        teamplay = 0;
        cvar_set("teamplay", "0");  // DP needs this for sending proper getstatus replies.
+       GameRules_spawning_teams(false);
     }
 }
 
+void GameRules_spawning_teams(bool value)
+{
+    have_team_spawns = value ? -1 : 0;
+}
+
 bool _GameRules_score_enabled = true;
 void GameRules_score_enabled(bool value)
 {
@@ -84,3 +93,41 @@ void _GameRules_scoring_end()
 {
     ScoreRules_basics_end();
 }
+
+.bool m_GameRules_scoring_vip;
+void GameRules_scoring_vip(entity player, bool value)
+{
+    player.m_GameRules_scoring_vip = value;
+}
+bool GameRules_scoring_is_vip(entity player)
+{
+    return player.m_GameRules_scoring_vip;
+}
+
+// Uses client.float_field to accumulate and consume float score and adds score to the player as int (rounded)
+// only when at least one unit of score has been accumulated. It works with negative score too
+// Float scores can't be used as score because they aren't supported by the QC score networking system
+// and online server browsers (e.g. qstat)
+float _GameRules_scoring_add_float2int(entity client, entity sp, float value, .float float_field, float score_factor)
+{
+       client.(float_field) += value;
+       float score_counter = client.(float_field) / score_factor;
+       if (score_counter >= -0.5 && score_counter < 0.5)
+               return 0;
+
+       // NOTE: this code works for subtracting score too
+       int points = floor(score_counter + 0.5);
+       client.(float_field) -= points * score_factor;
+       if (!points)
+               return 0;
+       return PlayerScore_Add(client, sp, points);
+}
+
+float _GameRules_scoring_add(entity client, entity sp, float value)
+{
+    return PlayerScore_Add(client, sp, value);
+}
+float _GameRules_scoring_add_team(entity client, entity sp, int st, float value)
+{
+    return PlayerTeamScore_Add(client, sp, st, value);
+}