#include "sv_rules.qh"
+#include <server/spawnpoints.qh>
#include <server/teamplay.qh>
void GameRules_teams(bool value)
serverflags |= SERVERFLAG_TEAMPLAY;
teamplay = 1;
cvar_set("teamplay", "2"); // DP needs this for sending proper getstatus replies.
+ Team_InitTeams();
GameRules_spawning_teams(true);
} else {
serverflags &= ~SERVERFLAG_TEAMPLAY;