#endif
REGISTER_ITEM(Bullets, Ammo) {
- this.m_model = "models/items/a_bullets.mdl";
+ this.m_model = "a_bullets.mdl";
this.m_name = "bullets";
- this.m_ammoPic = "ammo_bullets";
+ this.m_icon = "ammo_bullets";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_NAILS;
#endif
}
REGISTER_ITEM(Cells, Ammo) {
- this.m_model = "models/items/a_cells.md3";
+ this.m_model = "a_cells.md3";
this.m_name = "cells";
- this.m_ammoPic = "ammo_cells";
+ this.m_icon = "ammo_cells";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_CELLS;
#endif
}
REGISTER_ITEM(Plasma, Ammo) {
- this.m_model = "models/items/a_cells.md3";
+ this.m_model = "a_cells.md3";
this.m_name = "plasma";
- this.m_ammoPic = "ammo_cells";
+ this.m_icon = "ammo_plasma";
#ifdef SVQC
this.m_botvalue = 2000;
this.m_itemid = IT_PLASMA;
#endif
}
REGISTER_ITEM(Rockets, Ammo) {
- this.m_model = "models/items/a_rockets.md3";
+ this.m_model = "a_rockets.md3";
this.m_name = "rockets";
- this.m_ammoPic = "ammo_rockets";
+ this.m_icon = "ammo_rockets";
#ifdef SVQC
this.m_botvalue = 3000;
this.m_itemid = IT_ROCKETS;
#endif
}
REGISTER_ITEM(Shells, Ammo) {
- this.m_model = "models/items/a_shells.md3";
+ this.m_model = "a_shells.md3";
this.m_name = "shells";
- this.m_ammoPic = "ammo_shells";
+ this.m_icon = "ammo_shells";
#ifdef SVQC
this.m_botvalue = 500;
this.m_itemid = IT_SHELLS;