#pragma once
#include "pickup.qh"
+#include <common/items/all.qh>
#ifdef SVQC
#include <common/t_items.qh>
#include <server/resources.qh>
#endif
#endif
+#ifdef GAMEQC
+.int spawnflags;
+#endif
+
#ifdef SVQC
PROPERTY(float, g_pickup_ammo_anyway);
#endif