#pragma once
#include "pickup.qh"
+#ifdef SVQC
+PROPERTY(float, g_pickup_ammo_anyway);
+#endif
+
CLASS(Ammo, Pickup)
#ifdef SVQC
ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), ammo_pickupevalfunc);
ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));
+ ATTRIB(Ammo, m_pickupanyway, float(), GET(g_pickup_ammo_anyway));
#endif
ENDCLASS(Ammo)