REGISTER_ITEM(ArmorSmall, Armor) {
this.m_canonical_spawnfunc = "item_armor_small";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_OVERKILL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorSmall_ITEM;
this.m_sound = SND_ArmorSmall;
#endif
REGISTER_ITEM(ArmorMedium, Armor) {
this.m_canonical_spawnfunc = "item_armor_medium";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_OVERKILL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorMedium_ITEM;
this.m_sound = SND_ArmorMedium;
#endif
REGISTER_ITEM(ArmorBig, Armor) {
this.m_canonical_spawnfunc = "item_armor_big";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_OVERKILL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorBig_ITEM;
this.m_sound = SND_ArmorBig;
#endif
REGISTER_ITEM(ArmorMega, Armor) {
this.m_canonical_spawnfunc = "item_armor_mega";
#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_OVERKILL;
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorMega_ITEM;
this.m_sound = SND_ArmorMega;
#endif