#include "pickup.qh"
CLASS(Health, Pickup)
#ifdef SVQC
- ATTRIB(Health, m_mins, vector, '-16 -16 0');
- ATTRIB(Health, m_maxs, vector, '16 16 48');
ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
ATTRIB(Health, m_botvalue, int, 5000);
#endif
this.m_icon = "health"; // compatible with Xonotic v0.8.2 or lower
#endif
#ifdef SVQC
+ this.m_mins = ITEM_S_MINS;
+ this.m_maxs = ITEM_S_MAXS;
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
this.m_icon = "health"; // compatible with Xonotic v0.8.2 or lower
#endif
#ifdef SVQC
+ this.m_mins = ITEM_S_MINS;
+ this.m_maxs = ITEM_S_MAXS;
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_short);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
this.m_waypoint = _("Mega health");
this.m_waypointblink = 2;
#ifdef SVQC
- this.m_maxs = '16 16 70';
+ this.m_maxs = ITEM_L_MAXS;
this.m_itemid = IT_RESOURCE;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);