]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item/health.qh
Bot AI: improve item rating
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
index 1597ba605708d944d69b76b10429c0357f0aec91..e32d0ebbdc0cc2f89cf2fd5309476ce1ef11cfa5 100644 (file)
@@ -5,7 +5,8 @@ CLASS(Health, Pickup)
 #ifdef SVQC
     ATTRIB(Health, m_mins, vector, '-16 -16 0');
     ATTRIB(Health, m_maxs, vector, '16 16 48');
-    ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
+    ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
+    ATTRIB(Health, m_botvalue, int, 2500);
 #endif
 ENDCLASS(Health)
 
@@ -15,7 +16,7 @@ ENDCLASS(Health)
 
 #ifdef GAMEQC
 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
-SOUND(HealthSmall, "misc/minihealth");
+SOUND(HealthSmall, Item_Sound("minihealth"));
 #endif
 
 REGISTER_ITEM(HealthSmall, Health) {
@@ -26,7 +27,6 @@ REGISTER_ITEM(HealthSmall, Health) {
     this.m_name                 =   "5 Health";
     this.m_icon                 =   "health";
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_LOW;
     this.m_itemid               =   IT_5HP;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
@@ -35,7 +35,7 @@ REGISTER_ITEM(HealthSmall, Health) {
 
 #ifdef GAMEQC
 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
-SOUND(HealthMedium, "misc/mediumhealth");
+SOUND(HealthMedium, Item_Sound("mediumhealth"));
 #endif
 
 REGISTER_ITEM(HealthMedium, Health) {
@@ -46,7 +46,6 @@ REGISTER_ITEM(HealthMedium, Health) {
     this.m_name                 =   "25 Health";
     this.m_icon                 =   "health";
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_MID;
     this.m_itemid               =   IT_25HP;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
@@ -54,21 +53,20 @@ REGISTER_ITEM(HealthMedium, Health) {
 }
 
 #ifdef GAMEQC
-MODEL(HealthLarge_ITEM, Item_Model("g_h50.md3"));
-SOUND(HealthLarge, "misc/mediumhealth");
+MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
+SOUND(HealthBig, Item_Sound("mediumhealth"));
 #endif
 
-REGISTER_ITEM(HealthLarge, Health) {
+REGISTER_ITEM(HealthBig, Health) {
 #ifdef GAMEQC
-    this.m_model                =   MDL_HealthLarge_ITEM;
-    this.m_sound                =   SND_HealthLarge;
+    this.m_model                =   MDL_HealthBig_ITEM;
+    this.m_sound                =   SND_HealthBig;
 #endif
     this.m_name                 =   "50 Health";
     this.m_icon                 =   "health";
     this.m_color                =   '1 0 0';
-    this.m_waypoint             =   _("Large health");
+    this.m_waypoint             =   _("Big health");
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_MID;
     this.m_itemid               =   IT_25HP;
     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
@@ -77,7 +75,7 @@ REGISTER_ITEM(HealthLarge, Health) {
 
 #ifdef GAMEQC
 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
-SOUND(HealthMega, "misc/megahealth");
+SOUND(HealthMega, Item_Sound("megahealth"));
 #endif
 
 REGISTER_ITEM(HealthMega, Health) {
@@ -91,7 +89,7 @@ REGISTER_ITEM(HealthMega, Health) {
     this.m_waypoint             =   _("Mega health");
     this.m_waypointblink        =   2;
 #ifdef SVQC
-    this.m_botvalue             =   BOT_PICKUP_RATING_HIGH;
+    this.m_maxs                 =   '16 16 70';
     this.m_itemid               =   IT_HEALTH;
     this.m_respawntime          =   GET(g_pickup_respawntime_long);
     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);