#ifdef SVQC
PROPERTY(int, g_pickup_fuel_jetpack);
-void powerup_jetpack_init(entity item)
+void powerup_jetpack_init(Pickup this, entity item)
{
- if(!item.ammo_fuel)
- item.ammo_fuel = g_pickup_fuel_jetpack;
+ if(!GetResource(item, RES_FUEL))
+ SetResourceExplicit(item, RES_FUEL, g_pickup_fuel_jetpack);
}
#endif
+
+CLASS(Jetpack, Powerup)
+ENDCLASS(Jetpack)
+
REGISTER_ITEM(Jetpack, Powerup) {
+ this.m_canonical_spawnfunc = "item_jetpack";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL;
this.m_model = MDL_Jetpack_ITEM;
this.m_itemid = IT_JETPACK;
#endif
- this.m_name = "Jet pack";
+ this.netname = "jetpack";
+ this.m_name = _("Jetpack");
this.m_icon = "jetpack";
this.m_color = '0.5 0.5 0.5';
- this.m_waypoint = _("Jet Pack");
+ this.m_waypoint = _("Jetpack");
this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = 3000;
#endif
}
+SPAWNFUNC_ITEM(item_jetpack, ITEM_Jetpack)
+
#ifdef GAMEQC
MODEL(JetpackFuel_ITEM, Item_Model("g_fuel.md3"));
#endif
#ifdef SVQC
PROPERTY(int, g_pickup_fuel);
-void ammo_fuel_init(entity item)
+void ammo_fuel_init(Pickup this, entity item)
{
- if(!item.ammo_fuel)
- item.ammo_fuel = g_pickup_fuel;
+ if(!GetResource(item, RES_FUEL))
+ SetResourceExplicit(item, RES_FUEL, g_pickup_fuel);
}
#endif
REGISTER_ITEM(JetpackFuel, Ammo) {
+ this.m_canonical_spawnfunc = "item_fuel";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
this.m_model = MDL_JetpackFuel_ITEM;
#endif
- this.m_name = "Fuel";
+ this.netname = "fuel";
+ this.m_name = _("fuel");
this.m_icon = "ammo_fuel";
#ifdef SVQC
this.m_botvalue = 2000;
#endif
}
+SPAWNFUNC_ITEM(item_fuel, ITEM_JetpackFuel)
+
#ifdef GAMEQC
MODEL(JetpackRegen_ITEM, Item_Model("g_fuelregen.md3"));
#endif
-REGISTER_ITEM(JetpackRegen, Powerup) {
+CLASS(JetpackRegen, Powerup)
+ENDCLASS(JetpackRegen)
+
+REGISTER_ITEM(JetpackRegen, JetpackRegen) {
+ this.m_canonical_spawnfunc = "item_fuel_regen";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL;
this.m_model = MDL_JetpackRegen_ITEM;
#endif
- this.m_name = "Fuel regenerator";
+ this.netname = "fuel_regen";
+ this.m_name = _("Fuel regenerator");
this.m_icon = "fuelregen";
this.m_color = '1 0.5 0';
this.m_waypoint = _("Fuel regen");
this.m_pickupevalfunc = ammo_pickupevalfunc;
#endif
}
+
+SPAWNFUNC_ITEM(item_fuel_regen, ITEM_JetpackRegen)