PROPERTY(int, g_pickup_fuel_jetpack);
void powerup_jetpack_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_FUEL))
- SetResourceAmount(item, RESOURCE_FUEL, g_pickup_fuel_jetpack);
+ if(!GetResource(item, RES_FUEL))
+ SetResourceExplicit(item, RES_FUEL, g_pickup_fuel_jetpack);
}
#endif
PROPERTY(int, g_pickup_fuel);
void ammo_fuel_init(Pickup this, entity item)
{
- if(!GetResourceAmount(item, RESOURCE_FUEL))
- SetResourceAmount(item, RESOURCE_FUEL, g_pickup_fuel);
+ if(!GetResource(item, RES_FUEL))
+ SetResourceExplicit(item, RES_FUEL, g_pickup_fuel);
}
#endif
REGISTER_ITEM(JetpackFuel, Ammo) {