#include "pickup.qh"
+#include <common/items/inventory.qh>
#ifdef SVQC
bool ITEM_HANDLE(Pickup, entity this, entity item, entity player) {
- bool b = this.giveTo(this, item, player);
+ return this.giveTo(this, item, player);
+}
+
+METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
+{
+ TC(Pickup, this);
+ bool b = Item_GiveTo(item, player);
if (b) {
- LOG_TRACEF("entity %i picked up %s\n", player, this.m_name);
- player.inventory.inv_items[this.m_id]++;
- Inventory_update(player);
+ //LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
+ entity store = IS_PLAYER(player) ? PS(player) : player;
+ store.inventory.inv_items[this.m_id]++;
+ Inventory_update(store);
}
return b;
}
+
#endif