TC(Pickup, this);
bool b = Item_GiveTo(item, player);
if (b) {
- LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
- player.inventory.inv_items[this.m_id]++;
- Inventory_update(player);
+ //LOG_DEBUGF("entity %i picked up %s", player, this.m_name);
+ entity store = IS_PLAYER(player) ? PS(player) : player;
+ store.inventory.inv_items[this.m_id]++;
+ Inventory_update(store);
}
return b;
}