this.m_color = '0 0 1';
this.m_waypoint = _("Strength");
this.m_waypointblink = 2;
+#ifdef GAMEQC
this.m_itemid = IT_STRENGTH;
+#endif
#ifdef SVQC
this.m_iteminit = powerup_strength_init;
#endif
this.m_color = '1 0 1';
this.m_waypoint = _("Shield");
this.m_waypointblink = 2;
+#ifdef GAMEQC
this.m_itemid = IT_INVINCIBLE;
+#endif
#ifdef SVQC
this.m_iteminit = powerup_shield_init;
#endif