REGISTER_ITEM(Strength, Powerup) {
this.m_canonical_spawnfunc = "item_strength";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL;
this.m_model = MDL_Strength_ITEM;
this.m_sound = SND_Strength;
this.m_glow = true;
REGISTER_ITEM(Shield, Powerup) {
this.m_canonical_spawnfunc = "item_shield";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL;
this.m_model = MDL_Shield_ITEM;
this.m_sound = SND_Shield;
this.m_glow = true;