const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
#define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)
-/** If you register a new item, make sure to add it to all.inc */
CLASS(GameItem, Object)
ATTRIB(GameItem, m_id, int, 0)
ATTRIB(GameItem, m_name, string, string_null)