const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately
// item networking
+const int ISF_REMOVEFX = BIT(0); // technically unnecessary (after the kludge in Item_Think() is reverted), but cheaper and cleaner than using ITS_AVAILABLE
const int ISF_LOCATION = BIT(1);
const int ISF_MODEL = BIT(2);
const int ISF_STATUS = BIT(3);