]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items/item.qh
Items: shift picking up weapons into WeaponPickup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item.qh
index da4e7a4537d1130d7cfc45058a28f6afe7c85ad6..7a12b305006754776fd9ff90af756c916032d594 100644 (file)
@@ -1,25 +1,60 @@
 #ifndef GAMEITEM_H
 #define GAMEITEM_H
-#include "../oo.qh"
+
+const int IT_UNLIMITED_WEAPON_AMMO             =       1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
+const int IT_UNLIMITED_SUPERWEAPONS            =       2; // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
+const int IT_CTF_SHIELDED                      =       4; // set for the flag shield
+const int IT_USING_JETPACK                     =       8; // confirmation that button is pressed
+const int IT_JETPACK                           =      16; // actual item
+const int IT_FUEL_REGEN                        =      32; // fuel regeneration trigger
+// where is 64... ?
+const int IT_FUEL                                      =     128;
+// -Wdouble-declaration
+#define IT_SHELLS                                        256
+// -Wdouble-declaration
+#define IT_NAILS                                         512
+// -Wdouble-declaration
+#define IT_ROCKETS                                      1024
+// -Wdouble-declaration
+#define IT_CELLS                                        2048
+const int IT_SUPERWEAPON                               =    4096;
+const int IT_STRENGTH                                  =    8192;
+const int IT_INVINCIBLE                                =   16384;
+const int IT_HEALTH                                    =   32768;
+const int IT_PLASMA                                    =   65536;
+
+// shared value space (union):
+       // for items:
+       // -Wdouble-declaration
+       #define IT_KEY1                                                 131072
+       // -Wdouble-declaration
+       #define IT_KEY2                                                 262144
+// end
+
+const int IT_5HP                               =  524288;
+const int IT_25HP                              = 1048576;
+const int IT_ARMOR_SHARD                       = 2097152;
+const int IT_ARMOR                             = 4194304;
+
+// item masks
+const int IT_AMMO                              =    3968; // IT_FUEL | IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS | IT_PLASMA;
+const int IT_PICKUPMASK                        =      51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
+const int IT_UNLIMITED_AMMO                    =       3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
+
 #define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)
+/** If you register a new item, make sure to add it to all.inc */
 CLASS(GameItem, Object)
     ATTRIB(GameItem, m_id, int, 0)
-    METHOD(GameItem, show, void(entity this))
-    void GameItem_show(entity this) { print("A game item\n"); }
+    ATTRIB(GameItem, m_name, string, string_null)
+    ATTRIB(GameItem, m_icon, string, string_null)
+    ATTRIB(GameItem, m_color, vector, '1 1 1')
+    ATTRIB(GameItem, m_waypoint, string, string_null)
+    ATTRIB(GameItem, m_waypointblink, int, 1)
+    METHOD(GameItem, display, void(entity this, void(string name, string icon) returns)) {
+        returns(this.m_name, this.m_icon ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon) : string_null);
+    }
+    METHOD(GameItem, show, void(entity this)) { LOG_INFO("A game item\n"); }
     void ITEM_HANDLE(Show, entity this) { this.show(this); }
 ENDCLASS(GameItem)
 
-
-int ITEM_COUNT;
-#define REGISTER_ITEM(id, class, body)          \
-    entity ITEM_##id;                           \
-    void RegisterItems_##id() {                 \
-        const entity this = NEW(class);         \
-        ITEM_##id = this;                       \
-        this.m_id = ITEM_COUNT;                 \
-        ITEMS[ITEM_COUNT++] = this;             \
-        body                                    \
-    }                                           \
-    ACCUMULATE_FUNCTION(RegisterItems, RegisterItems_##id)
-
 #endif