ATTRIB(GameItem, m_color, vector, '1 1 1');
ATTRIB(GameItem, m_waypoint, string);
ATTRIB(GameItem, m_waypointblink, int, 1);
+ ATTRIB(GameItem, m_glow, bool, false);
METHOD(GameItem, display, void(GameItem this, void(string name, string icon) returns))
{
TC(GameItem, this);