METHOD(GameItem, display, void(entity this, void(string name, string icon) returns)) {
returns(this.m_name, this.m_icon ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon) : string_null);
}
- METHOD(GameItem, show, void(entity this)) { print("A game item\n"); }
+ METHOD(GameItem, show, void(entity this)) { LOG_INFO("A game item\n"); }
void ITEM_HANDLE(Show, entity this) { this.show(this); }
ENDCLASS(GameItem)