]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items.qc
More cleanup, make it compile now
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items.qc
diff --git a/qcsrc/common/items.qc b/qcsrc/common/items.qc
deleted file mode 100644 (file)
index c961895..0000000
+++ /dev/null
@@ -1,184 +0,0 @@
-// WEAPON PLUGIN SYSTEM
-entity weapon_info[WEP_MAXCOUNT];
-entity dummy_weapon_info;
-
-void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
-{
-       entity e;
-       weapon_info[id - 1] = e = spawn();
-       e.classname = "weapon_info";
-       e.weapon = id;
-       WEPSET_COPY_EW(e, id);
-       e.netname = shortname;
-       e.message = wname;
-       e.items = ammotype;
-       e.weapon_func = func;
-       e.mdl = modelname;
-       e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
-       e.spawnflags = weapontype;
-       e.model2 = strzone(strcat("wpn-", e.mdl));
-       e.impulse = i;
-       e.bot_pickupbasevalue = pickupbasevalue;
-       if(ammotype & IT_SHELLS)
-               e.ammo_field = ammo_shells;
-       else if(ammotype & IT_NAILS)
-               e.ammo_field = ammo_nails;
-       else if(ammotype & IT_ROCKETS)
-               e.ammo_field = ammo_rockets;
-       else if(ammotype & IT_CELLS)
-               e.ammo_field = ammo_cells;
-       else if(ammotype & IT_FUEL)
-               e.ammo_field = ammo_fuel;
-       else
-               e.ammo_field = ammo_batteries;
-}
-float w_null(float dummy)
-{
-       return 0;
-}
-void register_weapons_done()
-{
-       dummy_weapon_info = spawn();
-       dummy_weapon_info.classname = "weapon_info";
-       dummy_weapon_info.weapon = 0; // you can recognize dummies by this
-       WEPSET_CLEAR_E(dummy_weapon_info);
-       dummy_weapon_info.netname = "";
-       dummy_weapon_info.message = "AOL CD Thrower";
-       dummy_weapon_info.items = 0;
-       dummy_weapon_info.weapon_func = w_null;
-       dummy_weapon_info.mdl = "";
-       dummy_weapon_info.model = "";
-       dummy_weapon_info.spawnflags = 0;
-       dummy_weapon_info.model2 = "";
-       dummy_weapon_info.impulse = -1;
-       dummy_weapon_info.bot_pickupbasevalue = 0;
-
-       float i;
-       weaponorder_byid = "";
-       for(i = WEP_MAXCOUNT; i >= 1; --i)
-               if(weapon_info[i-1])
-                       weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
-       weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
-}
-entity get_weaponinfo(float id)
-{
-       entity w;
-       if(id < WEP_FIRST || id > WEP_LAST)
-               return dummy_weapon_info;
-       w = weapon_info[id - 1];
-       if(w)
-               return w;
-       return dummy_weapon_info;
-}
-string W_FixWeaponOrder(string order, float complete)
-{
-       return fixPriorityList(order, WEP_FIRST, WEP_LAST, 230 - WEP_FIRST, complete);
-}
-string W_NameWeaponOrder_MapFunc(string s)
-{
-       entity wi;
-       if(s == "0" || stof(s))
-       {
-               wi = get_weaponinfo(stof(s));
-               if(wi != dummy_weapon_info)
-                       return wi.netname;
-       }
-       return s;
-}
-string W_NameWeaponOrder(string order)
-{
-       return mapPriorityList(order, W_NameWeaponOrder_MapFunc);
-}
-string W_NumberWeaponOrder_MapFunc(string s)
-{
-       float i;
-       if(s == "0" || stof(s))
-               return s;
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-               if(s == get_weaponinfo(i).netname)
-                       return ftos(i);
-       return s;
-}
-string W_NumberWeaponOrder(string order)
-{
-       return mapPriorityList(order, W_NumberWeaponOrder_MapFunc);
-}
-
-float W_FixWeaponOrder_BuildImpulseList_buf[WEP_MAXCOUNT];
-string W_FixWeaponOrder_BuildImpulseList_order;
-void W_FixWeaponOrder_BuildImpulseList_swap(float i, float j, entity pass)
-{
-       float h;
-       h = W_FixWeaponOrder_BuildImpulseList_buf[i];
-       W_FixWeaponOrder_BuildImpulseList_buf[i] = W_FixWeaponOrder_BuildImpulseList_buf[j];
-       W_FixWeaponOrder_BuildImpulseList_buf[j] = h;
-}
-float W_FixWeaponOrder_BuildImpulseList_cmp(float i, float j, entity pass)
-{
-       entity e1, e2;
-       float d;
-       e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
-       e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
-       d = mod(e1.impulse + 9, 10) - mod(e2.impulse + 9, 10);
-       if(d != 0)
-               return -d; // high impulse first!
-       return
-               strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
-               -
-               strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
-               ; // low char index first!
-}
-string W_FixWeaponOrder_BuildImpulseList(string o)
-{
-       float i;
-       W_FixWeaponOrder_BuildImpulseList_order = o;
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-               W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i;
-       heapsort(WEP_LAST - WEP_FIRST + 1, W_FixWeaponOrder_BuildImpulseList_swap, W_FixWeaponOrder_BuildImpulseList_cmp, world);
-       o = "";
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-               o = strcat(o, " ", ftos(W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST]));
-       W_FixWeaponOrder_BuildImpulseList_order = string_null;
-       return substring(o, 1, -1);
-}
-
-string W_FixWeaponOrder_AllowIncomplete(string order)
-{
-       return W_FixWeaponOrder(order, 0);
-}
-
-string W_FixWeaponOrder_ForceComplete(string order)
-{
-       if(order == "")
-               order = W_NumberWeaponOrder(cvar_defstring("cl_weaponpriority"));
-       return W_FixWeaponOrder(order, 1);
-}
-
-void W_RandomWeapons(entity e, float n)
-{
-       float i, j;
-       WEPSET_DECLARE_A(remaining);
-       WEPSET_DECLARE_A(result);
-       WEPSET_COPY_AE(remaining, e);
-       WEPSET_CLEAR_A(result);
-       for(i = 0; i < n; ++i)
-       {
-               RandomSelection_Init();
-               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       if(WEPSET_CONTAINS_AW(remaining, j))
-                               RandomSelection_Add(world, j, string_null, 1, 1);
-               WEPSET_OR_AW(result, RandomSelection_chosen_float);
-               WEPSET_ANDNOT_AW(remaining, RandomSelection_chosen_float);
-       }
-       WEPSET_COPY_EA(e, result);
-}
-
-string W_Name(float weaponid)
-{
-       return (get_weaponinfo(weaponid)).message;
-}
-
-float W_AmmoItemCode(float wpn)
-{
-       return (get_weaponinfo(wpn)).items & IT_AMMO;
-}