float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
// variables:
-string weaponpriority_hudselector_0;
-string weaponpriority_hudselector_1;
+string weaponorder_byid;
+string weaponorder_byimpulse;
// functions:
entity get_weaponinfo(float id);