+#if defined(CSQC)
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "../client/defs.qh"
+ #include "util.qh"
+ #include "buffs.qh"
+ #include "weapons/all.qh"
+ #include "mapinfo.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "util.qh"
+ #include "buffs.qh"
+ #include "monsters/all.qh"
+ #include "mapinfo.qh"
+#endif
+
// generic string stuff
-float _MapInfo_Cache_Active;
-float _MapInfo_Cache_DB_NameToIndex;
-float _MapInfo_Cache_Buf_IndexToMapData;
+int _MapInfo_Cache_Active;
+int _MapInfo_Cache_DB_NameToIndex;
+int _MapInfo_Cache_Buf_IndexToMapData;
void MapInfo_Cache_Destroy()
{
_MapInfo_globopen = 0;
}
MapInfo_Cache_Invalidate();
- _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
+ _MapInfo_globhandle = search_begin("maps/*.bsp", true, true);
if(_MapInfo_globhandle >= 0)
{
_MapInfo_globcount = search_getsize(_MapInfo_globhandle);
return 1;
}
+void MapInfo_FilterString(string sf)
+{
+ // this function further filters _MapInfo_filtered, which is prepared by MapInfo_FilterGametype by string
+ float i, j;
+ string title;
+
+ for(i = 0, j = -1; i < MapInfo_count; ++i)
+ {
+ if (MapInfo_Get_ByID(i))
+ {
+ // prepare for keyword filter
+ if (MapInfo_Map_title && strstrofs(MapInfo_Map_title, "<TITLE>", 0) == -1)
+ title = MapInfo_Map_title;
+ else
+ title = MapInfo_Map_bspname;
+ // keyword filter
+ if((strstrofs(strtolower(title), strtolower(sf), 0)) >= 0)
+ bufstr_set(_MapInfo_filtered, ++j, bufstr_get(_MapInfo_filtered, i));
+ }
+ }
+ MapInfo_count = j + 1;
+ MapInfo_ClearTemps();
+
+ // sometimes the glob isn't sorted nicely, so fix it here...
+ heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
+}
void MapInfo_Filter_Free()
{
mapMins = '0 0 0';
mapMaxs = '0 0 0';
- for(0;;)
+ for (;;)
{
if (!((s = fgets(fh))))
break;
if(k == "origin")
{
o = stov(strcat("'", v, "'"));
- mapMins_x = min(mapMins.x, o.x);
- mapMins_y = min(mapMins.y, o.y);
- mapMins_z = min(mapMins.z, o.z);
- mapMaxs_x = max(mapMaxs.x, o.x);
- mapMaxs_y = max(mapMaxs.y, o.y);
- mapMaxs_z = max(mapMaxs.z, o.z);
+ mapMins.x = min(mapMins.x, o.x);
+ mapMins.y = min(mapMins.y, o.y);
+ mapMins.z = min(mapMins.z, o.z);
+ mapMaxs.x = max(mapMaxs.x, o.x);
+ mapMaxs.y = max(mapMaxs.y, o.y);
+ mapMaxs.z = max(mapMaxs.z, o.z);
}
else if(k == "race_place")
{
return;
if(load_default)
- _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, FALSE);
+ _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, false);
if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
{
string _MapInfo_GetDefaultEx(float t)
{
- entity e;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.items)
- return e.model2;
+ FOREACH(MAPINFO_TYPES, it.items == t, LAMBDA(return it.model2));
return "";
}
float _MapInfo_GetTeamPlayBool(float t)
{
- entity e;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.items)
- return e.team;
- return FALSE;
+ FOREACH(MAPINFO_TYPES, it.items == t, LAMBDA(return it.team));
+ return false;
}
void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
float MapInfo_Type_FromString(string t)
{
- entity e;
if(t == "nexball")
{
print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
}
if(t == "all")
return MAPINFO_TYPE_ALL;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.mdl)
- return e.items;
+ FOREACH(MAPINFO_TYPES, it.mdl == t, LAMBDA(return it.items));
return 0;
}
string MapInfo_Type_Description(float t)
{
- entity e;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.items)
- return e.gametype_description;
+ FOREACH(MAPINFO_TYPES, it.items == t, LAMBDA(return it.gametype_description));
return "";
}
string MapInfo_Type_ToString(float t)
{
- entity e;
if(t == MAPINFO_TYPE_ALL)
return "all";
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.items)
- return e.mdl;
+ FOREACH(MAPINFO_TYPES, it.items == t, LAMBDA(return it.mdl));
return "";
}
string MapInfo_Type_ToText(float t)
{
- entity e;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.items)
- return e.message;
+ FOREACH(MAPINFO_TYPES, it.items == t, LAMBDA(return it.message));
/* xgettext:no-c-format */
return _("@!#%'n Tuba Throwing");
}
print("Map ", pFilename, " references not existing config file ", s, "\n");
else
{
- for(0;;)
+ for (;;)
{
if (!((s = fgets(fh))))
break;
t = strreplace("'", "-", t);
if(!strcasecmp(fn, t))
- return TRUE;
+ return true;
// we allow the visible title to have punctuation the file name does
// not, but not vice versa
t = strreplace("-", "", t);
if(!strcasecmp(fn, t))
- return TRUE;
+ return true;
- return FALSE;
+ return false;
}
// load info about a map by name into the MapInfo_Map_* globals
{
n = tokenize_console(cvar_string("g_cdtracks_remaplist"));
s = strcat(" ", cvar_string("g_cdtracks_dontusebydefault"), " ");
- for(0;;)
+ for (;;)
{
i = floor(random() * n);
if(strstrofs(s, strcat(" ", argv(i), " "), 0) < 0)
}
_MapInfo_Map_Reset();
- for(0;;)
+ for (;;)
{
if (!((s = fgets(fh))))
break;
f = MapInfo_Type_FromString(t);
dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
if(f)
- _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE);
+ _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true);
else
dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
}
print("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
else
{
- MapInfo_Map_mins_x = a;
- MapInfo_Map_mins_y = b;
- MapInfo_Map_mins_z = c;
- MapInfo_Map_maxs_x = d;
- MapInfo_Map_maxs_y = e;
- MapInfo_Map_maxs_z = f;
+ MapInfo_Map_mins.x = a;
+ MapInfo_Map_mins.y = b;
+ MapInfo_Map_mins.z = c;
+ MapInfo_Map_maxs.x = d;
+ MapInfo_Map_maxs.y = e;
+ MapInfo_Map_maxs.z = f;
}
}
}
else if(t == "cdtrack")
{
t = car(s); s = cdr(s);
- if(pGametypeToSet) // FIXME is this check right here?
+ // We do this only if pGametypeToSet even though this
+ // content is theoretically game type independent,
+ // because MapInfo_Map_clientstuff contains otherwise
+ // game type dependent stuff. That way this value stays
+ // empty when not setting a game type to not set any
+ // false expectations.
+ if(pGametypeToSet)
{
if (!cvar_value_issafe(t))
print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
return MapInfo_FindName_match;
}
-float MapInfo_CurrentFeatures()
+int MapInfo_CurrentFeatures()
{
int req = 0;
if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_overkill") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
return req;
}
-float MapInfo_CurrentGametype()
+int MapInfo_CurrentGametype()
{
- entity e;
int prev = cvar("gamecfg");
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(cvar(e.netname))
- if(prev != e.items)
- return e.items;
- if(prev)
- return prev;
+ FOREACH(MAPINFO_TYPES, cvar(it.netname) && it.items != prev, LAMBDA(return it.items));
+ if (prev) return prev;
return MAPINFO_TYPE_DEATHMATCH;
}
return r;
}
-void MapInfo_SwitchGameType(float t)
+void MapInfo_SwitchGameType(int t)
{
- entity e;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- cvar_set(e.netname, (t == e.items) ? "1" : "0");
+ FOREACH(MAPINFO_TYPES, true, LAMBDA(
+ cvar_set(it.netname, (it.items == t) ? "1" : "0")
+ ));
}
void MapInfo_LoadMap(string s, float reinit)
{
search_end(_MapInfo_globhandle);
_MapInfo_globhandle = -1;
- _MapInfo_globopen = FALSE;
+ _MapInfo_globopen = false;
}
}
-float MapInfo_ForbiddenFlags()
+int MapInfo_ForbiddenFlags()
{
int f = MAPINFO_FLAG_FORBIDDEN;
return f;
}
-float MapInfo_RequiredFlags()
+int MapInfo_RequiredFlags()
{
int f = 0;