]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qh
Declare more ints as ints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index 9733052e05573cfeee2143468a6a2aa68005e9da..fc7fdbb7845a4f42259d5704c4efba9b0edabc6a 100644 (file)
 #ifndef MAPINFO_H
 #define MAPINFO_H
 
-#if defined(CSQC)
-       #include "util-pre.qh"
-       #include "../client/sys-pre.qh"
-       #include "../dpdefs/csprogsdefs.qc"
-       #include "../client/sys-post.qh"
-       #include "../client/Defs.qc"
-       #include "../dpdefs/keycodes.qc"
-       #include "constants.qh"
-       #include "stats.qh"
-       #include "../warpzonelib/anglestransform.qh"
-       #include "../warpzonelib/mathlib.qh"
-       #include "../warpzonelib/common.qh"
-       #include "../warpzonelib/client.qh"
-       #include "playerstats.qh"
-       #include "teams.qh"
-       #include "util.qh"
-       #include "nades.qh"
-       #include "buffs.qh"
-       #include "test.qh"
-       #include "counting.qh"
-       #include "weapons/weapons.qh"
-#elif defined(MENUQC)
-       #include "util-pre.qh"
-    #include "../menu/sys-pre.qh"
-    #include "../dpdefs/menudefs.qc"
-    #include "../dpdefs/keycodes.qc"
-    #include "../menu/sys-post.qh"
-    #include "../menu/config.qh"
-    #include "../warpzonelib/mathlib.qh"
-    #include "util.qh"
-    #include "test.qh"
-    #include "../menu/oo/base.qh"
-    #include "playerstats.qh"
-    #include "teams.qh"
-    #include "constants.qh"
-#elif defined(SVQC)
-       #include "util-pre.qh"
-    #include "../server/sys-pre.qh"
-    #include "../dpdefs/progsdefs.qc"
-    #include "../dpdefs/dpextensions.qc"
-    #include "../server/sys-post.qh"
-    #include "../warpzonelib/anglestransform.qh"
-    #include "../warpzonelib/mathlib.qh"
-    #include "../warpzonelib/common.qh"
-    #include "../warpzonelib/util_server.qh"
-    #include "../warpzonelib/server.qh"
-    #include "constants.qh"
-    #include "stats.qh"
-    #include "teams.qh"
-    #include "util.qh"
-    #include "nades.qh"
-    #include "buffs.qh"
-    #include "test.qh"
-    #include "counting.qh"
-    #include "urllib.qh"
-    #include "command/markup.qh"
-    #include "command/rpn.qh"
-    #include "command/generic.qh"
-    #include "command/shared_defs.qh"
-    #include "net_notice.qh"
-    #include "animdecide.qh"
-    #include "monsters/monsters.qh"
-    #include "monsters/sv_monsters.qh"
-    #include "monsters/spawn.qh"
-    #include "weapons/config.qh"
-    #include "weapons/weapons.qh"
-    #include "../server/weapons/accuracy.qh"
-    #include "../server/weapons/common.qh"
-    #include "../server/weapons/csqcprojectile.qh"
-    #include "../server/weapons/hitplot.qh"
-    #include "../server/weapons/selection.qh"
-    #include "../server/weapons/spawning.qh"
-    #include "../server/weapons/throwing.qh"
-    #include "../server/weapons/tracing.qh"
-    #include "../server/weapons/weaponstats.qh"
-    #include "../server/weapons/weaponsystem.qh"
-    #include "../server/t_items.qh"
-    #include "../server/autocvars.qh"
-    #include "../server/constants.qh"
-    #include "../server/defs.qh"
-    #include "notifications.qh"
-    #include "deathtypes.qh"
-    #include "../server/mutators/mutators_include.qh"
-    #include "../server/tturrets/include/turrets_early.qh"
-    #include "../server/vehicles/vehicles_def.qh"
-    #include "../server/campaign.qh"
-    #include "campaign_common.qh"
-#endif
-
-float MAPINFO_TYPE_ALL;
+int MAPINFO_TYPE_ALL;
 entity MapInfo_Type_first;
 entity MapInfo_Type_last;
 .entity enemy; // internal next pointer
 
-.float items; // game type ID
+.int items; // game type ID
 .string netname; // game type name as in cvar (with g_ prefix)
 .string mdl; // game type short name
 .string message; // human readable name
-.float team; // does this gametype support teamplay?
+.int team; // does this gametype support teamplay?
 .string model2; // game type defaults
 .string gametype_description; // game type description
 
@@ -209,8 +120,8 @@ float MapInfo_progress;
 float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator)
 int MapInfo_CurrentFeatures(); // retrieves currently required features from cvars
 int MapInfo_CurrentGametype(); // retrieves current gametype from cvars
-float MapInfo_ForbiddenFlags(); // retrieves current flags from cvars
-float MapInfo_RequiredFlags(); // retrieves current flags from cvars
+int MapInfo_ForbiddenFlags(); // retrieves current flags from cvars
+int MapInfo_RequiredFlags(); // retrieves current flags from cvars
 
 // load info about the i-th map into the MapInfo_Map_* globals
 float MapInfo_Get_ByID(float i); // 1 on success, 0 on failure
@@ -241,7 +152,7 @@ float MapInfo_Type_FromString(string t);
 string MapInfo_Type_Description(float t);
 string MapInfo_Type_ToString(float t);
 string MapInfo_Type_ToText(float t);
-void MapInfo_SwitchGameType(float t);
+void MapInfo_SwitchGameType(int t);
 
 // to be called from worldspawn to set up cvars
 void MapInfo_LoadMapSettings(string s);
@@ -257,4 +168,4 @@ void MapInfo_Shutdown(); // call this in the shutdown handler
 
 #define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl")
 #define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*"
-#endif
\ No newline at end of file
+#endif