#include "models.qh"
#ifdef SVQC
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
-#include <common/net_linked.qh>
-#include "subs.qh"
-#include "triggers.qh"
-#include "bgmscript.qh"
-
#include <common/constants.qh>
+#include <common/mapobjects/bgmscript.qh>
+#include <common/mapobjects/subs.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/net_linked.qh>
+#include <common/stats.qh>
+#include <common/weapons/_all.qh>
#include <lib/csqcmodel/sv_model.qh>
void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
if(sf & 0x80)
{
WriteShort(MSG_ENTITY, this.lodmodelindex0);
- WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 65535));
+ WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 32767));
WriteShort(MSG_ENTITY, this.lodmodelindex1);
- WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 65535));
+ WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 32767));
WriteShort(MSG_ENTITY, this.lodmodelindex2);
}
else
WriteVector(MSG_ENTITY, this.movedir);
WriteByte(MSG_ENTITY, floor(this.lip * 255));
}
- WriteShort(MSG_ENTITY, bound(0, this.fade_start, 65535));
- WriteShort(MSG_ENTITY, bound(0, this.fade_end, 65535));
+ WriteShort(MSG_ENTITY, bound(0, this.fade_start, 32767));
+ WriteShort(MSG_ENTITY, bound(0, this.fade_end, 32767));
WriteByte(MSG_ENTITY, floor(this.alpha_max * 256));
WriteByte(MSG_ENTITY, floor(this.alpha_min * 256));
WriteByte(MSG_ENTITY, this.inactive);