Fade 'ent' out when time >= 'when'
==================
*/
+.float fade_rate;
void SUB_SetFade(entity ent, float when, float fading_time);
.vector finaldest, finalangle; //plat.qc stuff
#ifdef SVQC
void ApplyMinMaxScaleAngles(entity e);
-void SetBrushEntityModel(entity this);
-
-void SetBrushEntityModelNoLOD(entity this);
+void SetBrushEntityModel(entity this, bool with_lod);
int autocvar_loddebug;
.string lodtarget1;